Today is the realization of a small function of things. Look:
Implementation mode: 1. Customize the ScrollView replication Onscrollchange method to calculate the position of the slide. 2. Custom interface, through the interface to control in the ScrollView, sliding the height of the progress. 3. Perform the animation in the custom view.
Code implementation: 1. ScrollView The most important code only to calculate the sliding position of the code, in fact, is very simple, to get the number of child view, each time to go for the loop, to calculate the position of the word view, and the current ScrollView top bottom code:
@Override
protected
void onscrollchanged ( Span style= "margin:0px; padding:0px; Color:rgb (127,0,85) ">
int l,
int t,
int oldl,
int oldt) {
Super. onscrollchanged (L, T, OLDL, Oldt);
int currentbottom = t + height ;
int currenttop = t;Log. e ("Slide", "Onscrollchange"); For
(
int i = 0; i < childCount; i++) {View Childview = contentlayout. Getchildat (i);
if (! ( Childview
instanceof easyslideinter)) {
continue ; }
int childtop = Childview.gettop ();
int childbottom = Childview.getbottom ();
int childheight = Childview.getheight ();easyslideinter inter = (easyslideinter) Childview;
if (Currenttop > Childtop && currenttop < Childbottom) {inter.contentslide (countprogress (Currenttop, Childbottom, Childheight));}
Else
if (Currentbottom > Childtop && currentbottom < Childbottom) {inter.contentslide (100-countprogress (Currentbottom, Childbottom, Childheight));}
Else
if(childtop >= currenttop && childbottom <= currentbottom) {inter.resetcontent (); } }}
By Childview the top position and the current top position of the ScrollView to determine which sub-view is slowly appearing, calculate the progress passed to the child view.
In fact, the final code is such a paragraph, the execution of the animation in the child view of the interface method to do. I put on a sub-view implementation: @Override Public
void contentslide (
int progress) { textanimator. Setcurrentplaytime (progress); backanimator. Setcurrentplaytime (progress); } @Override Public
void resetcontent () { textanimator. Setcurrentplaytime (+); backanimator. Setcurrentplaytime (+); } Private < Span style= "margin:0px; padding:0px; Color:rgb (127,0,85) ">
void initanimation () { textAnimator = objectanimator. ofint (text , " TextColor ", color.
BLUE , color.
RED ); textanimator. Setevaluator (
new argbevaluator ()); textanimator. setduration (+); textanimator. Setinterpolator (
new linearinterpolator ()); backanimator = objectanimator. Ofint (
This, "BackgroundColor", Color.)
BLACK , Color.
BLUE , Color.
BLACK); backanimator. Setevaluator (
new argbevaluator ()); backanimator. setduration (+); backanimator. Setinterpolator (
new linearinterpolator ()); }
Implement the two interface methods, in both methods, to control the progress of the animation. Very simple, no longer a cumbersome narrative. SOURCE Download: Baidu Network disk: Http://pan.baidu.com/s/1dDtVzSt
GitHub Address: Https://github.com/flyme2012/EasySlide
Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced.
As the ScrollView slide, the animation view is gradually executed