[As3 Code] Music ripple

Source: Internet
Author: User
Package
{
Import Flash. display. Sprite;
Import Flash. Events. event;
Import Flash. Media. sound;
Import Flash. Media. soundchannel;
Import Flash. Media. soundmixer;
Import Flash.net. URLRequest;
Import Flash. utils. bytearray; // Byte array

Public Class Main Extends Sprite
{
Private VaR URL: String = "Musicloud ";
Private VaR Sound: Sound = new sound (); // Create sound
Private VaR Schannel: soundchannel; // Create sound Channel
Private VaR Barray: bytearray = new bytearray (); // Create byte array
Private VaR Ary: array;
Private VaR N: Number = 0; // Number of records

Public Function Main (): void
{
Init ();
}

Private Function Init (): void
{
// Load the MP3 file to the sound and play it back
VaR Req: URLRequest = new URLRequest (URL );
Sound. Load (req );
Sound. Play ();

// Events that are repeatedly triggered from the first frame of loading
This. addeventlistener (event. enter_frame, show );
}

// Start plotting
Private Function Show (EVT: Event): void
{
N = 0; // First cleared
This. Graphics. Clear (); // Clear all images

// Convert audio data into byte arrays and save them in barray. Then, a small vertical line with dynamic changes will be generated.
Soundmixer. computespectrum (barray, True , 0 );

// Draw a dynamic small vertical line animation, so that each line is separated by a distance, so I + = 16
For ( VaR I: uint = 0; I <100; I + = 5)
{
N = barray. readfloat ();
VaR Num: Number = N * 100;
This. Graphics. linestyle (3, 0x00ff00 );
This. Graphics. moveTo (I, 100 ); // Line start point
This. Graphics. lineto (I, 100-num ); // Draw line endpoint
This. Graphics. endfill ();
}
}
}
}

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