This is an answer round hand tour, the client difficulty lies in the complexity of the combat system
First three weeks of harvest:
Learn the most important, as long as the effort, what problems can learn to solve
1. Mastering the interaction and application of C + + and Lua in mobile games
2. The process and events of the combat system and other mechanisms have a certain understanding and grasp
3. Have a certain understanding of table parsing
4. Have a certain understanding of the COCOS2DX client architecture
5. Have more control over client server interactions
6. To solve the problem, debugging has a new harvest, see log, memory breakpoints, etc.
The latter stage requires learning:
1. The ability to solve problems alone can be discussed with others, but must have their own ideas
2. The hardest battle system to master
3. The problem-solving attitude should be more and more good, not just done to do
4. Client-side details of each module, and overall architecture, server and peripheral tools to master depth
5. Extend to the client bottom, OpenGL depth
6. Get more exercises to write the breadth of opportunities for various things
Back to game development-3rd week