Usability design is not the ultimate pursuit of vision, nor the cool pursuit of interaction; usability design is the pursuit of simple, beautiful, and smooth use experience; usability design is not the pursuit of perfection, but the pursuit of excellence, at the right of the system, there is a comprehensive balance. The software does not have to be too fast and too slow. It also does not have to be as slow as a snail bait that makes people think about computers. It is best to adapt to the speed and pace of human response; the most commonly used functions of users can be seen at a glance, the shortest distance, the most reasonable moving curve, and click OK at a time. The functions that are not commonly used by users can be hidden, place it in an invisible place; ensure fast and reliable functions, and establish users' trust in it; in the end, the user should feel that this thing should have been put there; after the user executes the operation, he/she is fully sure that everything is normal and where the thing should go; instead of suddenly discovering that it is not working; when the user executes the operation successfully, the user is prompted as appropriate, what is the effect of the operation? When the user fails to execute the operation, the user does not need to worry about a problem, but only needs to re-do it; try not to make the user feel frustrated; especially the initial In use; when users begin to trust products, they must ensure constant innovation. Based on social development, they should introduce features that surprise users and satisfy their needs and expectations at least, it is the right choice to follow you. The size should be moderate, the color should be elegant, and the font should be round; the spacing should be neither too small nor too large to seem alienated; the layout should be neat and pleasing to the eye at a glance; the concise operation panel should be less refined, avoid excessive and complex content; do not see too much content at a glance, so that users are dazzled; Reasonably arrange the content location and be good at guiding users to find the desired content; properly induce users' desire to explore and sense of achievement, but do not overdo the user so that the user is stuck in the Maze; guide the user to operate correctly; even if the user deliberately fails, ensure that no loss is caused, at the same time, the user is euphemistically prompted, don't do it again since doing like that is in vain.
Provide appropriate prompt information in a variety of more intelligent ways;
It is best not to use alert to impede the user's operation flow. It is a good way to indicate road signs, common symbols in life, and illustrated pictures and texts;
When you use software, do you always feel that something is missing?
Yes, computers are silent and passive;
The interaction between people and computers is always a mechanical way. People fill in the content and then the machine executes it;
I hope that the voice world will come soon,
At that time, people will no longer need tools such as the mouse and keyboard,
Directly talking to the computer, and the computer is also fast and intelligent,
People will feel talking to a smart friend, rather than a silent machine. PS: factors that can easily make users frustrated:
1. it is too slow to accept; 2. operation failed; 3. too many contents are too complex to be at a loss. 4. the required content cannot be found, which is time-consuming and laborious. 5. unable to receive strong and friendly follow-up support;