In this article we'll look at the bevel and emboss options in Photoshop layer styles, which are the most complex of Photoshop layer styles, including inner bevel, bevel, emboss, pillow relief, and stroke relief, and tutorials that explain the settings and effects of the various options for bevel and Emboss. It is helpful for PS beginners to understand the PS layer style.
The bevel and Emboss (bevel and Emboss) can be said to be the most complex of the Photoshop layer styles, including the inner bevel, bevel, emboss, pillow relief, and stroke relief, although the setup options included in each item are the same, but the results are quite different.
Type of bevel and Emboss
Inner bevel, bevel, relief, pillow-shaped relief, stroke relief
Second, the adjustment parameter detailed explanation
Styles (style), how (technique)
Depth (Depth), direction (Direction), size (sizes), softening (soften)
Using Global light (use global Light)
Gloss Contour (Gloss contour)
High-light mode and opacity (hightlight mode and Opacity)
Shadow Mode and opacity (Shadow mode and Opacity)
Three, contour and texture
Type of bevel and Emboss
The bevel and Emboss styles include an inner bevel, an outer bevel, a relief, a pillow-shaped relief, and a stroke relief. Although their options are the same, the results are vastly different.
Looking at the inner bevel first, the layer that adds the inner bevel appears to have more than one high light layer (above it) and a projection layer (below it), which is obviously more complicated than the few examples described above that add only one virtual layer. The blending mode of the projection layer is "multiply" (Multiply), and the blending mode of the high light layer is "screen", both of which are 75% transparent. Although these defaults are the same as the various layer styles described earlier, the two layers work together, and the effect is much more varied.
To see what is going on between the two "virtual" layers, first set the background of the picture to black, then add the inner bevel style to the layer where the circle is located, and then set the fill opacity for that layer to 0. This separates the "virtual" high light layer above the layer, as shown in the following diagram:
Similarly, we set the background color of the picture to white, then add the inner bevel style to the layer where the circle is located, and then set the fill opacity for that layer to 0. This separates the "virtual" projection layer underneath the layer, as shown in the following figure:
The two "virtual" layers are combined to form an "inner bevel" effect, similar to the effect of a light source from the upper left to illuminate a trapezoid-shaped platform on a cross-section.
The layer that is given the outer bevel style also has two more "virtual" layers, one on top, one in the next, the high light layer and the shadow layer, the blending mode is a positive stack (Multiply) and screens (screen), which are exactly the same as the inner bevel, the following will no longer repeat.
We can separate the "virtual" high light layer and the shadow by using the exact same method as before, as shown in the following diagram:
High light layer
Projection Layer Classification: