A number of open-source projects have also been put on GitHub over the past few years. But because of their own too lazy to promote lazy maintenance lazy to write documents and demo, so most people . but recently intend to make a good toss them. Hope to be a little bit better . toss the purpose is not for what direct interest . just hope if one day I die can give the world to leave something (I like you, also by this sentence disgusting to ...) ================================ the following items in addition to the last one, the other is all JS/HTML5 . rigid body physics engine (not powerful, but enough I use, mainly performance good): HTTPS ://github.com/finscn/poorphy gesture Library, especially suitable for games (my previous virtual joystick graphic gesture recognition is done with this) https://github.com/finscn/gt-toucher A library of resource loading and execution preprocessing functions that supports serial, parallel, plug-in loading/execution https://github.com/finscn/processq encapsulation of HTML5 audio and web audio https:// github.com/finscn/sound.js tool for computing interface scaling https://github.com/finscn/scaler.js A canvas-based UI class library that is developing the perfect HTTPS ://github.com/finscn/cui.js command-line tool to generate an IPA icon https://github.com/finscn/icreator picture bulk trim and pack command-line tools HTTPS ://github.com/finscn/ipacker a HTML5 game frame with a symbolic meaning much larger than the practical value https://github.com/finscn/The-Best-JS-Game-Framework A great iOS project, based on the simulated browser of the canvas audio XHR, to achieve high-performance JS game development (Fork Others project, did some enhancement) https://github.com/finscn/ ejecta from <a href= "http://weibo.com/p/1001603864640772825615 "> Big city Chubby </a>
Big city Chubby These years accumulated animation library, gesture Library, Physics engine library