Big product Small Project big process small detail big frame small design

Source: Internet
Author: User

Web page Production WEBJX article introduction: Interactive design for large and small (soldier youngster).

First of all, the soldier teenager just borrowed the name of the aggressively film from the beginning of next year, this article has nothing to do with the film. Recently in the maintenance of some products, actually in the existing molding products based on the improvement. Thinking of the recent concept of micro-innovation caused by a war of words, as well as the soldier youngster mentioned in the topic, suddenly felt that the recent project is also such a state: under the large product to do some small project design, under the norms of large products to do some interactive micro-innovation. So, using an interactive design of the soldier as a topic, summed up the recent work and feelings. After the name, suddenly found himself also inadvertently used a popular concept, haha. No hype means Ah, is entirely a whim, the hands of the hands I have.

Big Product Small Item

Into Sohu ued since the project has been around the white society products, and occasionally will participate in Chinaren, Weibo. This is a few of the products that are formed and in the running phase, so the project is to improve, update, and improve some products, which also determines that the project is small in size, at least not for months or even years, and that the team members of each project are relatively refined. It looks like the internet industry has a lot in common, as is the case with Facebook's project development. So, it's a small project in the big product.

The interaction of a small project has a different challenge to the interaction designer. The most obvious manifestation is two aspects. One is because there is no time left for you to do detailed user research, fortunately, we have conducted a number of user interviews in weekdays, the user's use of the situation, habits and psychological accumulation of some; second, there is not enough time to wait for the complete product demand, in the design, when the product manager, Not only from the micro-perspective of interaction designers, but also from the macro-direction of product managers to grasp. There are plenty of good places, too. For example, the project team staff refining, communication cost is low; product projects from the planning, design, development to the online, the cycle is very short, soon can see their products, the sense of achievement is often satisfied.

Big Process Small Details

Understand the requirements of the product, began the role of the task process analysis. Role, you can sketch out a variety of product use scenarios, the task flow, to help the product function smoothly into the user interaction process. After the big process is settled, almost the design idea of the product is formed. After doing, is some of the process of refinement philosophically to consider the work. The whole process is like building a tree first and then inserting the branches of the tree. This is called the big process of small details.

In the process of small details of large processes, we need to consider some product constraints, such as audit, privacy and so on. I always think this is a very interesting process, because before combing the process, you may feel that the product to complete is a complex thing, users need complex interaction to achieve its purpose. But after a step-by-step comb, you will find that the original thing is not complicated, in fact, so a few links. Of course, you can also consider what links to the computer to complete, users only need to complete the necessary to really can not save those steps. To simplify a complex problem, le.

Large Frame Small Design

As the saying goes, there are no rules radius. For a mature and sound product, there will be or should have its specifications, which is the long-term development of products to maintain the unity of the necessary. For the maintenance of large products and improve the project, the design of large framework is basically the laws, the tangible. The interaction design needs to do is according to the project own characteristic, sets up the big frame under the product specification, then in the detail processing maximum from the user angle, from the interactive easy to use aspect carries on the design. Big frame small design.

This is a bit like mechanized mass production, can bring efficiency, on the other hand, will have a certain limit on each project, it is like to do design in the slit. The ideal state is both efficient and capable.

Big background Story

An important link in the expression of interactive design ideas is interactive interpretation or review sessions. This is a storytelling link, the product function, interactive process throughout the hypothetical story, so that participants understand what this is a thing? What's the use of this thing, how to use it, where to use it? and other questions. It's a little story that tells a lot of questions. So this little story is a big deal, with a large background.

The most famous story in addition to the teacher, I image the deepest is Zhang, his ghost story has swept across the schools. I like to tell a story in the first sentence to sum up what this product is what to use, and then use the role of task flow to explain how the product is used, and finally combined with interactive prototype, the story of the presentation process detailed description. At present, can not achieve Zhang that effect, but for the participants, it should be good.

The above is only a summary of recent work, and some small enlightenment. It's a personal nagging, and it's a coincidence.



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