The use of this platform and the preparation of basic tutorials for the team have been updated. I will provide some additional information and updates.
1. Platform update description
After starting the blog park simulation football competition platform, you can see in "Settings"> "platform Settings:
The original "communication IP Address" cannot be modified, which may cause trouble for users who have multiple available network adapters on the machine.
Now the platform will automatically list all available network adapter addresses. You can choose one based on your actual situation. (You can enter the address directly in the text box, but it is not recommended to do so .)
Thanks to the wind alone fire
After starting the blog park simulation football competition platform, you can see that a relatively large "Start platform" button has become smaller, and a "Disconnect" button is displayed below:
After you start the game or start debugging, if you want to end the game or end debugging, and then start again, you can only restart the game.Program.
Now, you only need to click "Disconnect" to restore the status when the program was started.
Thanks to coderzh
Corrected some logic judgment errors in the platform physicalmodel. dll:
The goalkeeper determines the condition of the ball.
Cross-border handling from the football command perspective.
Cross-border handling from the command perspective.
2. configuration file description
Platform configuration file description
Under the platform's file directory, there is a "setting Files" folder:
Gamesettings. xml: This file specifies the information of the competition platform.
<Candropball> true </candropball> indicates whether the ball can be played with the mouse.
<Gamecycle> 3000 </gamecycle> total number of cycles
<Logplayspeed> 20 </logplayspeed> video playback speed
<Recordlog> false </recordlog> whether to video
<Cycletime> 100 </cycletime> players' thinking time (MS)
<Usevisionerror> false </usevisionerror> whether to use visual Error
<Usemovementerror> false </usemovementerror> whether to use motion error
Serversettings. xml: This file specifies the platform connection settings.
<Serverportnum> 5001 </serverportnum> Port Number of the platform
IP address of the <serveripaddress> 192.168.23.1 </serveripaddress> Platform
<Showconnectprompt> true </showconnectprompt> indicates whether the connection address and port number of the platform are displayed.
Rulesettings. xml: This file specifies the game rule settings for the platform.
You can know the specific names of each variable. I will not repeat it here.
We can customize rules by modifying the values here to facilitate testing the team.
Team configuration file description
Under the team's directory, there is also a "setting Files" folder:
Fieldsettings. xml: This file specifies the site specification of the Platform (this file is not provided by the platform)
Rulesettings. xml: This file specifies the platform rules.
Serversettings. xml: This file specifies the platform connection settings.
Note: If this folder does not exist or any file is missing, it will be automatically generated for you as long as you start the team.
The configuration file here is for our team members. Modifying the values in these files does not allow the platform to execute the files according to your ideas. These files should be consistent with the Platform configuration files. If the configuration file of the platform is changed, replace the corresponding configuration file of the team with the configuration file of the platform.
We recommend that you do not modify these files, except for specifying the platform port number and IP address in serversettings. xml.
Blog park simulation football exchange team
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