In the game will often use art fonts, so this time we need to bmfont make fonts, Bmfont itself built a lot of fonts, if not their favorite fonts, then you can download TTF after import, well, today is to discuss the use of art resources to generate art figures.
1. Make bitmap tools, if not, I can provide download Oh ~
: http://download.csdn.net/detail/mitu405687908/9484780
Font setting: Fonts settings
Export options: Exporting settings
Visualize: Preview
Save Bitmap Font as ... : Save font file
Load configuration: Load Font profile
Saveconfiguration as ... : Save the Font configuration file
....
2. Get ready to calligraphy instruction
Open Image Manager: Opens the picture Manager
Import Image ... : Import Pictures
Edit Image: Editing a picture
Delete Image: Deleting pictures
File: Resource Path
ID: Resource ID (e.g. 0 ID is 48)
3. After opening the Bmfont, make the following settings
Font Basic Settings
Font: Select font
Charset: Choose encoding method, generally choose Unicode encoding
Font Export Settings
Font export settings mainly include: Export texture size and format.
Width: Export texture width
Height: How high the texture is exported
Font Descriptor: Select text
Textures: Select Png-portable Network Graphic
Compression: Select Deflate
4. Save the configuration of font files and font files
In the main interface, select the word to import the picture, the one with the little green Dot
Preview
Save Bitmap Font as ... : Save the font file so that it can be used,
Saveconfiguration as ... : As the project process, the resources are constantly modified, so save in the configuration file to facilitate the next modification.
The exported file
Bmfont use of bitmap authoring tools