HDR simulates the real-world dynamic range that the human eye can see, and many photographers say that when you first use HDR, you are very unaccustomed to the effects of the resultant image, regardless of which hue map you choose, always feel a bit fake.
In fact, this kind of false feeling is normal, the popularization and popularization of digital machines in the past decade has made people fully adapt to the digital image world, while the digital camera can record the dynamic range compared with HDR is very small. When a low dynamic range photo has been formed in your mind to define the image, high dynamic range of photos will naturally make you not accustomed to, and this is not used to lead to a "false" feeling. If photography is HDR from the beginning, then you will see that today's digital camera is a one-time image of the photo also feel that it is false.
Now we play 3D games where each corner of the interface can be viewed clearly, as if we were using HDR today. So have you ever thought about using HDR to create the effect of a game picture with the real world system?
▲3d Game Effect diagram example computer knowledge
I believe we are familiar with the simulation of life, 1.1 points to make money to build a house very hard. Today's small knitting will give you a trick, will your own life to create your favorite game world. Pay attention to the world around you, pick up your camera, and record the scenes that might appear in the game.
Small knitting in the travel encountered an ancient tank, so photographed three separate two levels of exposure photos, ready to return home after the synthesis of the game-style HDR.
First, after you import the photos, select HDR, and then start the synthesis by selecting three photos.
▲ to open a photo to be synthesized
In the second step, after the synthesis, select the appropriate tonal mapping. Good photo The default tonal mapping is "color rich", and you can choose natural restore and high contrast depending on the situation. This photo is by default "color rich" because it is needed in the next adjustment.
▲ Color Adjustment
Step three, fine tuning. Simulate the colorful game interface, increase the saturation to 60 in the basic adjustment. Increase the contrast, remove the opacity, increase the black spot to 6 in the color order, make the overall feeling more "3D", increase the blur to 70 in the blur sharpening (32 bits), the radius increases to 6 Garri.
▲ Fine Tuning
Fourth step, Finish!
▲ Final Effect Chart
Do you have a sense of what it is? Here are some tips: shooting cars, trains, tanks and other mechanical objects, a shot can not be a good effect, try multiple exposures, using a good photo of HDR synthesis. Make your work different by making a few simple adjustments.