C + + based on the console implementation of the greedy Snake games _c language

Source: Internet
Author: User
Tags rand

This example describes the C + + based on the console implementation of the greedy snake games. Share to everyone for your reference. The implementation method is as follows:

#include <windows.h> #include <time.h> #include <stdio.h> #define MAX #define UP 1 #define DOW
N 2 #define LEFT 3 #define RIGHT 4 #define MOVING 5 #define STOP 0 HANDLE hmain_out = NULL;
HANDLE hmain_in = NULL;
 struct Pos {int x;
int y;
};
 struct body {int state;
 int Len;
int Direction;
int ZZZZ;
 int HHHH;
Pos Pos[max];
};
Pos Newpos[max];
Pos Food;
Small_rect Wall;
int count = 0;
int grade = 0;
int level = 1;
int amount = 0;
int speed = 200;
void Init (body &b);
void Print (const body &b);
void Print (int x,int y);
void Move (body &b);
void clean (int x,int y);
void clean (the Const body &b);
void Showinfo ();
int getdirection (body &b);
void turnround (int direction,body &b);
void Poscopy (Body &b,pos newpos[]);
void Movebody (body &b);
void Hidecursor ();
void Createwall ();
void Createfood ();
BOOL Isknock_food (const body &b);
BOOL Isknock_wall (const body &b);

void Addbody (body &b);
 int main () {body B; IniT (b);
 Print (b);
 Hidecursor ();
  while (TRUE) {sleep (speed);
  Move (b);
 Getdirection (b);
return 0;
 } void Init (Body &b) {B.len = 3;
 B.direction = right;
 B.state = STOP;
 b.pos[0].x = 2;
 B.POS[0].Y = 1;
 b.pos[1].x = 4;
 B.POS[1].Y = 1;
 b.pos[2].x = 6;
 B.POS[2].Y = 1;
 Hmain_out = GetStdHandle (Std_output_handle);
 hmain_in = GetStdHandle (Std_input_handle);
 Createwall ();
 Createfood ();
Showinfo ();
 } void Print (const body &b) {COORD COORD; for (int ix = B.len-1;ix >= 0;--ix) {coord.
  X = b.pos[ix].x; Coord.
  Y = B.POS[IX].Y;
  SetConsoleCursorPosition (Hmain_out,coord);
 printf ("");
 } void Move (Body &b) {showinfo ();
  if (Isknock_wall (b)) {MessageBox (NULL, "You Are dead!", "Oh my God", 0);
 Exit (0);
   } if (Isknock_food (b)) {if (Amount > 5) {++level;
   Amount = 0;
  speed-= 50;
  } addbody (b);
  Grade + 10;
  ++amount;
  Clean (FOOD.X,FOOD.Y);
 Createfood (); } if (STOP = = b.state) {if (right = = B.direction) {for (int ix = 0;ix < B.len;++ix) {clean (B.POS[IX].X,B.POS[IX].Y);
   b.pos[ix].x+=2;
    } if (up = = B.direction) {for (int ix = 0;ix < B.len;++ix) {clean (B.POS[IX].X,B.POS[IX].Y);
   b.pos[ix].y--;
    } if (down = = B.direction) {for (int ix = 0;ix < B.len;++ix) {clean (B.POS[IX].X,B.POS[IX].Y);
   b.pos[ix].y++;
    } if (left = = b.direction) {for (int ix = 0;ix < B.len;++ix) {clean (B.POS[IX].X,B.POS[IX].Y);
   b.pos[ix].x-=2;
  }} if (moving = b.state) {poscopy (b,newpos);
    if (up = = B.direction) {if (B.len = = count) {b.state = STOP;
    B.direction = up;
   Count = 0;
    } if (Count < B.len && moving = = b.state) {b.pos[b.len-1].y--;
    Clean (B.POS[0].X,B.POS[0].Y);
    Movebody (b);
   Print (b);
    } if (down = = b.direction) {if (B.len = count) {b.state = STOP;
    B.direction = down;
   Count = 0; } if (Count < B.len && moving = = B.STate) {b.pos[b.len-1].y++;
    Clean (B.POS[0].X,B.POS[0].Y);
    Movebody (b);
   Print (b);
    } if (left = = b.direction) {if (B.len = = count) {b.state = STOP;
    B.direction = left;
   Count = 0;
    } if (Count < B.len && moving = = b.state) {b.pos[b.len-1].x-=2;
    Clean (B.POS[0].X,B.POS[0].Y);
    Movebody (b);
   Print (b);
    } if (right = = B.direction) {if (B.len = = count) {b.state = STOP;
    B.direction = right;
   Count = 0;
    } if (Count < B.len && moving = = b.state) {b.pos[b.len-1].x+=2;
    Clean (B.POS[0].X,B.POS[0].Y);
    Movebody (b);
   Print (b);
}} Print (b);
 } void Clean (int x,int y) {COORD C;
 c.x = X;
 C.y = Y;
 SetConsoleCursorPosition (HMAIN_OUT,C);
printf ("");}
 void Clean (const body &b) {for (int ix = 0;ix < B.len;++ix) {clean (B.POS[IX].X,B.POS[IX].Y);
  } int getdirection (body &b) {if (Getasynckeystate (vk_up)) {count = 0; Turnround(UP,B);
  } if (Getasynckeystate (Vk_down)) {count = 0;
 Turnround (DOWN,B);
  } if (Getasynckeystate (Vk_left)) {count = 0;
 Turnround (LEFT,B);
  } if (Getasynckeystate (vk_right)) {count = 0;
 Turnround (RIGHT,B);
return 0; } void turnround (int d,body &b) {switch (d) {case Up:if (right = = B.direction | |
   left = = b.direction) {poscopy (b,newpos);
   --B.POS[B.LEN-1].Y;
   Clean (B.POS[0].X,B.POS[0].Y);
   Movebody (b);
   Print (b);
   B.direction = D;
  B.state = moving;
 } break; Case Down:if (right = = B.direction | |
   left = = b.direction) {poscopy (b,newpos);
   ++B.POS[B.LEN-1].Y;
   Clean (B.POS[0].X,B.POS[0].Y);
   Movebody (b);
   Print (b);
   B.direction = D;
  B.state = moving;
 } break; Case Left:if (up = = B.direction | |
   down = = b.direction) {poscopy (b,newpos);
   b.pos[b.len-1].x-=2;
   Clean (B.POS[0].X,B.POS[0].Y);
   Movebody (b);
   Print (b);
   B.direction = D;
  B.state = moving;
 } break; Case Right:if (up = = B.direction | |
   down = = b.direction) {poscopy (b,newpos);
   b.pos[b.len-1].x+=2;
   Clean (B.POS[0].X,B.POS[0].Y);
   Movebody (b);
   Print (b);
   B.direction = D;
  B.state = moving;
 } break;
 Default:break;
  } void Poscopy (Body &b,pos newpos[]) {for (int ix = 0;ix < B.len;++ix) {newpos[ix].x=0;
 newpos[ix].y=0;
 for (int ix = 0;ix <b.len;++ix) {Newpos[ix] = B.pos[ix];
 } void Movebody (Body &b) {for (int ix = B.LEN-1;IX > 0;--ix) {b.pos[ix-1] = Newpos[ix];
 } ++count;
Poscopy (B,newpos);
 } void Hidecursor () {Console_cursor_info INFO;
 Getconsolecursorinfo (Hmain_out,&info);
 info.bvisible = FALSE;
Setconsolecursorinfo (Hmain_out,&info);
 } void Createwall () {Console_screen_buffer_info INFO;
 Getconsolescreenbufferinfo (Hmain_out,&info);
 info.srwindow.right-=19;
 info.srwindow.bottom-=5;
 Wall = Info.srwindow;
  for (int i = 0;i <= info.srwindow.right;i+=2) {Print (i,info.srwindow.top); Print (I,info.srwindow.bottom);
  for (int y = 0;y <= info.srwindow.bottom;++y) {Print (0,y);
 Print (Info.srwindow.right,y);
 } void Print (int x,int y) {COORD C;
 c.x = X;
 C.y = Y;
 SetConsoleCursorPosition (HMAIN_OUT,C);
printf ("");
 } void Createfood () {srand (unsigned (NULL));
 unsigned x_t = rand_max/wall.right;
 unsigned y_t = Rand_max/wall.bottom;
  while (true) {int x = rand ()/x_t;
  int y = rand ()/y_t;
  Food.x = x-4;
  Food.y = y-4;
   if ((0 = food.x% 2) && (0 = food.y% 2)) {if (Food.x < 5) {food.x+=8;
   } if (food.y<5) {food.y+=8;
   } Print (FOOD.X,FOOD.Y);
  Break 
  } bool Isknock_food (const body &b) {if (b.pos[b.len-1].x = = food.x && b.pos[b.len-1].y== food.y) {
 return true;
 else {return false; } bool Isknock_wall (const body &b) {if (0 = b.pos[b.len-1].x | | 0 = = B.POS[B.LEN-1].Y | | Wall.right = = B.pos[b.len-1].x | |
 Wall.bottom = = b.pos[b.len-1].y) {return true; } Pos head = b.pos[b.len-1]; for (int ix = 0;ix <= b.len-3;++ix) {if (head.x = = b.pos[ix].x && Head.y = = b.pos[ix].y) {return true
  ;
return false;
 } void Showinfo () {COORD C;
 c.x = Wall.right + 2;
 C.Y = 3;
 SetConsoleCursorPosition (HMAIN_OUT,C);
 printf ("Score:%d", grade);
 c.y+=10;
 SetConsoleCursorPosition (HMAIN_OUT,C);

printf ("Degree of difficulty:%d", level);  } void Addbody (&b) {if (B.len < MAX) {if (up = = b.direction) {b.pos[b.len].y = B.pos[b.len-1].y-
   1;
   b.pos[b.len].x = b.pos[b.len-1].x;
  ++b.len;
   } if (down = = b.direction) {b.pos[b.len].y = b.pos[b.len-1].y + 1;
   b.pos[b.len].x = b.pos[b.len-1].x;
  ++b.len;
   } if (left = = b.direction) {b.pos[b.len].x = b.pos[b.len-1].x-2;
   B.pos[b.len].y = B.POS[B.LEN-1].Y;
  ++b.len;
   } if (right = = b.direction) {b.pos[b.len].x = b.pos[b.len-1].x + 2;
   B.pos[b.len].y = B.POS[B.LEN-1].Y;
  ++b.len; }
 }
}

The effect diagram looks like this:

I hope this article will help you with the C + + program design.

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