C + + Socket client library SOCKS5 client Rudesocket? Open Source C + + Socket Library

Source: Internet
Author: User
Tags socket blocking

Introduced

A C + + socket client Library

Http://www.rudeserver.com/socket/index.html

The rudesocket™open Source C + + Socket Library provides a simple to use interface for creating and using client S Ockets. You can connect to the destination server through an unlimited number of chainable proxies, SOCKS4 and SOCKS5 servers if a Nonymity or security is a priority. Supports SSL [1] as well as normal connections. Supports timeouts. Full version requires that OpenSSL libraries is installed. However, a lite version is available if SSL is not required or available.

The library is currently available for Linux development environments.

Features:

    • SSL Support (Linux and Windows) [1]
    • Supports Sockes 4, Socks 5, HTTP Proxy
    • Like any rudeserver libraries:simple and easy to use.
    • Open Source and free
    • Platform Independent Interface

[1]-this product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit. (http://www.openssl.org/)

Usage

General Usage

Socket *socket = new Socket();
socket->connect("google.com", 80);
socket->sends("GET / HTTP/1.0\n\n");
const char *response = socket->reads();
cout << response;
socket->close();

SSL Usage

Socket *socket = new Socket();
socket->connectSSL("google.com", 443);
socket->sends("GET / HTTP/1.0\n\n");
const char *response = socket->reads();
cout << response;
socket->close();

Chaining Connections

Socket *socket = new Socket();
socket->insertSocks4("12.34.56.78", 8000, "username");
socket->insertSocks5("12.34.56.78", 8000, "username", "password");
socket->insertProxy("12.34.56.78", 8080);
socket->connectSSL("google.com", 443);
socket->sends("GET / HTTP/1.0\n\n");
const char *response = socket->reads();
cout << response;
socket->close();

Adding Error Checking

Socket *socket = new Socket();
if(socket->connectSSL("google.com", 443))
{
  if(socket->sends("GET / HTTP/1.0\n\n"))
  {
    const char *response = socket->reads();
    if(response)
    {
      cout << response;
    }
    else
    {
      cout << socket->getError() << "\n";
    }
  }
  else
  {
    cout << socket->getError() << "\n";
  }
  socket->close();
}
else
{
  cout << socket->getError() << "\n";
}

Constructor Summary
Socket()
Constructor
~Socket()
destructor

Method Summary
 bool close()
Closes the connection
 bool connect( const char* server, int port )
Connects to the specified server and port
 bool connectSSL( const char* server, int port )
Connects to the specified server and port over a secure connection
 const char* getError()
Returns a description of the last known error
 bool insertProxy( const char* server, int port )
Inserts a connect-enabled HTTP proxy into the CONNECT chain
 bool insertSocks4( const char* server, int port, const char* username )
Inserts a SOCKS4 server into the Connect chain
 bool insertSocks5( const char* server, int port, const char* username, const char* password )
Inserts a SOCKS5 server into the Connect chain
 bool insertTunnel( const char* server, int port )
Inserts a transparent tunnel into the Connect chain
 int read( char* buffer, int length )
Reads a buffer of data from the connection
 const char* readline()
Reads a line from the connection
 const char* reads()
Reads everything available from the connection
 int send( const char* data, int length )
Sends a buffer of data over the connection
 bool sends( const char* buffer )
Sends a null terminated string over the connection
 void setMessageStream( std::ostream& o )
Sets an output stream to receive realtime messages about the socket
 void setTimeout( int seconds, int microseconds )
Sets the timeout value for Connect, Read and Send operations.



Constructor Detail

Socket
Socket ();
Constructor

~socket
~socket ();
destructor


Method Detail

Close
Close ();
Closes the connection
A connection must established before this method can be called

Connect
Connect (const char* Server, int port);
Connects to the
specified server and port
IF proxies has been specified, the connection passes through TEM first.

Connectssl
Connectssl (const char* Server, int port);
Connects to the specified server and port over a secure connection
IF proxies has been specified, the connection passes through them first.

GetError
GetError ();
Returns A description
of the Last known error

Insertproxy
Insertproxy (const char* Server, int port);
Inserts a connect-enabled HTTP proxy into the CONNECT chain
becomes the last server connected into the chain before connecting to the destination server

InsertSocks4
INSERTSOCKS4 (const char* Server, int port, const char* username);
Inserts a SOCKS4 server into the Connect chain
becomes the last server connected into the chain before connecting to the destination server

InsertSocks5
INSERTSOCKS5 (const char* Server, int port, const char* username, const char* password);
Inserts a SOCKS5 server into the Connect chain
becomes the last server connected into the chain before connecting to the destination server

Inserttunnel
Inserttunnel (const char* Server, int port);
Inserts a transparent tunnel into the Connect chain
A transparent tunnel is a server which accepts a connection on a certain port,
And always connects to a particular Server:port address in the other side.
becomes the last server connected into the chain before connecting to the destination server

Read
Read (char* buffer, int length);
Reads A buffer of data from the connection
A connection must established before this method can be called

ReadLine
ReadLine ();
Reads a line from the
connection
A connection must established before this method can be called

Reads
reads ();
Reads Everything available from the connection
A connection must established before this method can be called

Send
Send (const char* data, int length);
sends a buffer of data over the connection
A connection must established before this method can be called

Sends
sends (const char* buffer);
sends a null terminated string over the connection
The string can contain its own newline characters.
Returns false and sets the error message if it fails to send the line.
A connection must established before this method can be called

Setmessagestream
Setmessagestream (std::ostream& O);
sets an output stream to receive realtime messages
about the socket

SetTimeout
SetTimeout (int seconds, int microseconds);
Sets the timeout value for Connect, Read and Send operations.
Setting The timeout to 0 removes the timeout-making the Socket blocking.
Compile:

Official Original source download: Click to download

Remove the socket_platform.h file that contains the code #include <winsock2.h> to prevent overriding the problem

C + + Socket client library SOCKS5 client Rudesocket? Open Source C + + Socket Library

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