C + + Primer learning note _27_ operator overloading and conversion (2)--++/--operator overloading,! operator overloading, assignment operator overloading, String Class ([], +, + = operator overloading), >> and << operator overloading

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C + + Primer learning note _27_ operator overloading and conversion (2)--++/--operator overloading,! operator overloading, assignment operator overloading, String Class ([], +, + = operator overloading), >> and << operator overloading





One, ++/--operator overloading




1, front + + operator overloading
The way the member function is overloaded, the prototype is:

Function type & operator ++ ();

The friend function is overloaded. The prototype is:

friend function type & operator ++ (class type &);

2.Post ++ operator overloading
The member function is overloaded. The prototype is:

Function type operator ++ (int);

The friend function is overloaded. The prototype is:


friend function type operator ++ (class type &, int);

3.Prefix--operator overloading
The member function is overloaded. The prototype is:


Function type & operator-();


The friend function is overloaded. The prototype is:

friend function type & operator-(class type &);

4.Post --- operator overloading
The member function is overloaded. The prototype is:


Function type operator-(int);

The friend function is overloaded. The prototype is:


friend function type operator-(class type &, int);


#include <iostream>
using namespace std;

class Integer
{
public:
    Integer (int n);
    ~ Integer ();

    Integer & operator ++ ();
    // friend Integer & operator ++ (Integer & i);
    Integer operator ++ (int n);
    // friend Integer operator ++ (Integer & i, int n);

    Integer & operator-();
    // friend Integer & operator-(Integer & i);
    Integer operator-(int n);
    // friend Integer operator-(Integer & i, int n);
    void Display () const;
private:
    int n_;
};

Integer :: Integer (int n): n_ (n) {}

Integer :: ~ Integer () {}

Integer & Integer :: operator ++ ()
{
    ++ n_;
    return * this;
}

// Integer & operator ++ (Integer & i)
// {
// ++ i.n_;
// return i;
//}

Integer Integer :: operator ++ (int n)
{
    // n _ ++;
    Integer tmp (n_);
    n _ ++;
    return tmp;
}

// Integer operator ++ (Integer & i, int n)
// {
// Integer tmp (i.n_);
// i.n _ ++;
// return tmp;
//}

Integer & Integer :: operator-()
{
    --n_;
    return * this;
}

// Integer & operator-(Integer & i)
// {
// --i.n_;
// return i;
//}

Integer Integer :: operator-(int n)
{
    // n _--;
    Integer tmp (n_);
    n _--;
    return tmp;
}

// Integer operator-(Integer & i, int n)
// {
// Integer tmp (i.n_);
// i.n _--;
// return tmp;
//}


void Integer :: Display () const
{
    cout << n_ << endl;
}

int main (void)
{
    Integer n (100);
    n.Display ();

    cout << "++ stage" << endl;
    Integer n2 = ++ n;
    n.Display ();
    n2.Display ();

    Integer n3 = n ++;
    n.Display ();
    n3.Display ();

    cout << "--stage" << endl;
    Integer m (100);
    Integer m2 = --m;
    m.Display ();
    m2.Display ();

    Integer m3 = m--;
    m.Display ();
    m3.Display ();
    return 0;
}
operation result:
100
++ stage
101
101
102
101
--stage
99
99
98
99

    It should be noted that in order to distinguish it from the front ++, the rear ++ has an int parameter, but it has no effect. When you set a breakpoint to debug, you can find that the default assignment is 0. And member functions cannot coexist with friend functions at this time, because the ++ operator is not clear.




Second, assignment operator overloading,! Operator overloading

#include <iostream>
#include <string>
#include <string.h>
using namespace std;

class CMyString
{
public:
    CMyString (const char * pData = NULL);
    CMyString (const CMyString & other);
    ~ CMyString ();
    CMyString & operator = (const CMyString & str);
    bool operator! () const;

    void display () const;
private:
    char * m_pData;
};

CMyString :: CMyString (const char * pData)
{
    if (pData == NULL)
    {
        m_pData = new char [1];
        * m_pData = '\ 0';
    }
    else
    {
        int length = strlen (pData);
        m_pData = new char [length + 1];
        strcpy (m_pData, pData);
    }
}

CMyString :: CMyString (const CMyString & other)
{
    int Len = strlen (other.m_pData);
    m_pData = new char [Len + 1];
    strcpy (m_pData, other.m_pData);
}

CMyString :: ~ CMyString ()
{
    delete [] m_pData;
}

CMyString & CMyString :: operator = (const CMyString & str)
{
    if (this == & str)
        return * this;
    delete [] m_pData;
    m_pData = NULL;
    m_pData = new char [strlen (str.m_pData) + 1];
    strcpy (m_pData, str.m_pData);
    return * this;
}

bool CMyString :: operator! () const
{
    return strlen (m_pData)! = 0;
}

void CMyString :: display () const
{
    cout << m_pData << endl;
}

int main ()
{
    CMyString s1 ("abc");
    CMyString s2;
    s2 = s1;
    s2.display ();
    
    s2 = "def";
    s2.display ();
    
    CMyString s3;
    bool noempty;
    noempty =! s3;
    cout << noempty << endl;

    s3 = "abc";
    noempty =! s3;
    cout << noempty << endl;
    return 0;
}
operation result:
abc
def
0
1
Explanation: Suppose there are three objects, str1, str2, str3. In the program, the statement str1 = str2 = str3 will fail to compile. The! Operator here means true when the string is not empty.



Third, the String class ([], +, + = operator overloading), >> and << operator overloading
In the following code, operator + calls the implementation of operator + =; the stream operator can only be overloaded as a friend function, because the first parameter is a stream reference, not a String class.


#include <iostream>
#include <string>
#include <string.h>
using namespace std;

class String
{
public:
    String (const char * str = "");
    String (const String & other);
    String & operator = (const String & other);
    String & operator = (const char * str);

    bool operator! () const;
    char & operator [] (unsigned int index);
    const char & operator [] (unsigned int index) const;

    friend String operator + (const String & s1, const String & s2);
    String & operator + = (const String & other);

    friend ostream & operator << (ostream & os, const String & str);
    friend istream & operator >> (istream & is, String & str);
    ~ String (void);

    void Display () const;
    int Length () const;
    bool IsEmpty () const;

private:
    String & Assign (const char * str);
    char * AllocAndCpy (const char * str);
    char * str_;
};

String :: String (const char * str)
{
    str_ = AllocAndCpy (str);
}

String :: String (const String & other)
{
    str_ = AllocAndCpy (other.str_);
}

String & String :: operator = (const String & other)
{
    if (this == & other)
        return * this;

    return Assign (other.str_);
}

String & String :: operator = (const char * str)
{
    return Assign (str);
}

String & String :: Assign (const char * str)
{
    delete [] str_;
    str_ = AllocAndCpy (str);
    return * this;
}

bool String :: operator! () const
{
    return strlen (str_)! = 0;
}

char & String :: operator [] (unsigned int index)
{
    return const_cast <char &> (static_cast <const String &> (* this) [index]);
}

const char & String :: operator [] (unsigned int index) const
{
    return str_ [index];
}

String :: ~ String ()
{
    delete [] str_;
}

char * String :: AllocAndCpy (const char * str)
{
    int len = strlen (str) + 1;
    char * newstr = new char [len];
    memset (newstr, 0, len);
    strcpy (newstr, str);

    return newstr;
}

void String :: Display () const
{
    cout << str_ << endl;
}

int String :: Length () const
{
    return strlen (str_);
}

bool String :: IsEmpty () const
{
    return Length () == 0;
}

String operator + (const String & s1, const String & s2)
{
    String str = s1;
    str + = s2;
    return str;
}

String & String :: operator + = (const String & other)
{
    int len = strlen (str_) + strlen (other.str_) + 1;
    char * newstr = new char [len];
    memset (newstr, 0, len);
    strcpy (newstr, str_);
    strcat (newstr, other.str_);

    delete [] str_;

    str_ = newstr;
    return * this;
}

ostream & operator << (ostream & os, const String & str)
{
    os << str.str_;
    return os;
}

istream & operator >> (istream & is, String & str)
{
    char tmp [1024];
    cin >> tmp;
    str = tmp;
    return is;
}

int main (void)
{
    String s1 ("abcdefg");

    char ch = s1 [2];
    cout << ch << endl;

    s1 [2] = 'A';
    s1.Display ();

    const String s2 ("xyzabc");
    ch = s2 [2];
    s2.Display ();


    String s3 = "xxx";
    String s4 = "yyy";

    String s5 = s3 + s4;
    s5.Display ();

    String s6 = "aaa" + s3 + "sdfadfa" + "xxxx";
    s6.Display ();

    s3 + = s4;
    s3.Display ();

    cout << s3 << endl;

    String s7;
    cin >> s7;
    cout << s7 << endl;

    if (! s7.IsEmpty ())
        cout << s7.Length () << endl;

    return 0;
}
operation result:
c
abAdefg
xyzabc
xxxyyy
aaaxxxsdfadfaxxxx
xxxyyy
xxxyyy
asdfasdf
asdfasdf
8


reference:

C ++ primer fourth edition


Copyright statement: This article is an original article by the blogger and may not be reproduced without the permission of the blogger.

C ++ Primer study notes _27_ operator overloading and conversion (2)-++ /-operator overloading ,! Operator overloading, assignment operator overloading, String ([], +, + = operator overloading), >> and << operator overloading


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