C # Assembly series 02. use NotePad to view the IL code of the executable assembly,
Continue to the previous article "C # Assembly series 01, write C # And IL code in notepad, compile the Assembly with the DOS command, and run the program". There are already several assemblies in the as folder of the F disk. In this article, use NotePad to view the IL code of the executable assembly.
→ Open "VS2012 developer command prompt", enter the following command, and press ENTER
Add the 1.txt and 1. res files to the asfile folder.
For example, to open 1.txt
// Microsoft (R) .NET Framework IL Disassembler. Version 4.0.30319.18020
// Metadata version: v4.0.30319
.assembly extern mscorlib
{
.publickeytoken = (B7 7A 5C 56 19 34 E0 89 ) // .z\V.4..
.ver 4:0:0:0
}
.assembly extern MyClass
{
.ver 0:0:0:0
}
.assembly MainClass
{
.custom instance void [mscorlib]System.Runtime.CompilerServices.CompilationRelaxationsAttribute::.ctor(int32) = ( 01 00 08 00 00 00 00 00 )
.custom instance void [mscorlib]System.Runtime.CompilerServices.RuntimeCompatibilityAttribute::.ctor() = ( 01 00 01 00 54 02 16 57 72 61 70 4E 6F 6E 45 78 // ....T..WrapNonEx
63 65 70 74 69 6F 6E 54 68 72 6F 77 73 01 ) // ceptionThrows.
.hash algorithm 0x00008004
.ver 0:0:0:0
}
.module MainClass.exe
// MVID: {73BA142E-F5C9-4C2E-8963-DB7213CB466A}
.imagebase 0x00400000
.file alignment 0x00000200
.stackreserve 0x00100000
.subsystem 0x0003 // WINDOWS_CUI
.corflags 0x00000001 // ILONLY
// Image base: 0x00560000
// =============== CLASS MEMBERS DECLARATION ===================
.class private auto ansi beforefieldinit MainClass
extends [mscorlib]System.Object
{
.method private hidebysig static void Main() cil managed
{
.entrypoint
// Code size 8 (0x8)
.maxstack 8
IL_0000: nop
IL_0001: call void [MyClass]MyClass::PrintSth()
IL_0006: nop
IL_0007: ret
} // end of method MainClass::Main
.method public hidebysig specialname rtspecialname
instance void .ctor() cil managed
{
// Code size 7 (0x7)
.maxstack 8
IL_0000: ldarg.0
IL_0001: call instance void [mscorlib]System.Object::.ctor()
IL_0006: ret
} // end of method MainClass::.ctor
} // end of class MainClass
// =============================================================
***********************
// Warning: the Win32 resource file 1.res is created.
Above,
○. Assembly extern mscorlib indicates that the. NET default assembly mscorlib needs to be referenced during CLR running.
○. Assembly extern MyClass, indicating that the custom assembly MyClass needs to be referenced during CLR operation
○. Assembly MainClass statement block, including the Manifest list of the MainClass assembly
○. Module mainclass.exe, mainclassthis program set has a modulenamed mainclass.exe. Of course, an assembly can contain multiple modules
"C # Assembly series" includes:
C # Assembly series 01, use NotePad to write C # And IL code, use the DOS command to compile the assembly, and run the C # Assembly series 02 program, use NotePad to view the IL code C # Assembly series 03 of the executable assembly, reference multiple module C # Assembly series 04, understand the keyword internal C # Assembly generation 05 when the Assembly contains multiple modules, so that the Assembly contains multiple modules
References:
Http://www.computersciencevideos.org/created by Jamie King
In C language-> what?
-> Is a whole. It is used to point to a struct, class in C ++, and other pointers containing sub-data to obtain sub-data. In other words, if we define a struct in C and declare a pointer pointing to this struct, we need to use "->" to retrieve the data in the struct using the pointer ".
For example:
Struct Data
{
Int a, B, c;
};/* Define struct */
Struct Data * p;/* define struct pointer */
Struct Data A = {1, 2, 3};/* declare variable */
Int x;/* declare a variable x */
P = & A;/* point p to */
X = p-> a;/* indicates that the data item a in the struct pointed to by p is assigned to x */
/* Because p points to A, p-> a = A. a, that is, 1 */
For the first problem, p = p-> next; this should appear in the linked list of C language. next here should be a struct pointer of the same type as p, and its definition format should be:
Struct Data
{
Int;
Struct Data * next;
};/* Define struct */
............
Main ()
{
Struct Data * p;/* declare the pointer Variable p */
......
P = p-> next;/* assign the value in next to p */
}
The linked list pointer is a difficulty in C language, but it is also the key. It is very useful to learn it. To be careful, you must first talk about variables and pointers.
What is a variable? The so-called variables should not be simply thought that the amount will become a variable. Let's use the question of our Dean: "Is the classroom changing ?" Change, because there are different people in the classroom every day, but they do not change, because the classroom is always there, and it does not become larger or smaller. This is the variable: There is a constant address and a variable storage space. Under normal circumstances, we only see the variable in the room, that is, its content, but do not pay attention to the variable address, but the C language pointer is the address of the room. We declare that variables are equivalent to building a house to store things. We can directly watch things in the house, while declaring pointers is equivalent to getting a positioner. When a pointer points to a variable, it is to use the pointer to locate the variable. Then we can use the pointer to find the variable "tracked" and get the content in it.
What about struct? The structure is equivalent to a villa composed of several houses, and several houses are bound for use together. Suppose there are many such villas distributed in a big maze, and each villa has a house. The location information of another villa is put in it. Now you have found the first villa with the positioner and obtained what you want from it (the data part of the linked list ), then, calculate the location of the next villa into your positioner (p = p-> next), and go down to the next villa ...... If you go on like this, you will know that the information of a villa on the ground is gone (p-> next = NULL), and your trip is over. This is the process of traversing a linked list. Now you can understand the meaning of p = p-> next!
Write so much. I hope you can understand.
If you want to learn c and C ++ well, you must be familiar with linked lists and pointers!
In C language-> what?
-> Is a whole. It is used to point to a struct, class in C ++, and other pointers containing sub-data to obtain sub-data. In other words, if we define a struct in C and declare a pointer pointing to this struct, we need to use "->" to retrieve the data in the struct using the pointer ".
For example:
Struct Data
{
Int a, B, c;
};/* Define struct */
Struct Data * p;/* define struct pointer */
Struct Data A = {1, 2, 3};/* declare variable */
Int x;/* declare a variable x */
P = & A;/* point p to */
X = p-> a;/* indicates that the data item a in the struct pointed to by p is assigned to x */
/* Because p points to A, p-> a = A. a, that is, 1 */
For the first problem, p = p-> next; this should appear in the linked list of C language. next here should be a struct pointer of the same type as p, and its definition format should be:
Struct Data
{
Int;
Struct Data * next;
};/* Define struct */
............
Main ()
{
Struct Data * p;/* declare the pointer Variable p */
......
P = p-> next;/* assign the value in next to p */
}
The linked list pointer is a difficulty in C language, but it is also the key. It is very useful to learn it. To be careful, you must first talk about variables and pointers.
What is a variable? The so-called variables should not be simply thought that the amount will become a variable. Let's use the question of our Dean: "Is the classroom changing ?" Change, because there are different people in the classroom every day, but they do not change, because the classroom is always there, and it does not become larger or smaller. This is the variable: There is a constant address and a variable storage space. Under normal circumstances, we only see the variable in the room, that is, its content, but do not pay attention to the variable address, but the C language pointer is the address of the room. We declare that variables are equivalent to building a house to store things. We can directly watch things in the house, while declaring pointers is equivalent to getting a positioner. When a pointer points to a variable, it is to use the pointer to locate the variable. Then we can use the pointer to find the variable "tracked" and get the content in it.
What about struct? The structure is equivalent to a villa composed of several houses, and several houses are bound for use together. Suppose there are many such villas distributed in a big maze, and each villa has a house. The location information of another villa is put in it. Now you have found the first villa with the positioner and obtained what you want from it (the data part of the linked list ), then, calculate the location of the next villa into your positioner (p = p-> next), and go down to the next villa ...... If you go on like this, you will know that the information of a villa on the ground is gone (p-> next = NULL), and your trip is over. This is the process of traversing a linked list. Now you can understand the meaning of p = p-> next!
Write so much. I hope you can understand.
If you want to learn c and C ++ well, you must be familiar with linked lists and pointers!