C # Assembly series 06, assembly list, differences between EXE and DLL,
When the CLR loads an assembly, it will view the assembly list. What content does the Assembly List contain? What is the difference between an executable file and an assembly/
Assembly List
□View assembly list
→ Clear all content in the as folder of drive F
→ Create the MainClass. cs File
→ Compile MainClass. cs into an assembly
Translate mydll.dll, which is displayed in the 1.txt File
ildasm /out:1.txt MyDll.dll
→Open the 1.txt File
1.txt
// Metadata version: v4.0.30319
.assembly extern mscorlib
{
.publickeytoken = (B7 7A 5C 56 19 34 E0 89 ) // .z\V.4..
.ver 4:0:0:0
}
.assembly MyDll
{
.custom instance void [mscorlib]System.Runtime.CompilerServices.CompilationRelaxationsAttribute::.ctor(int32) = ( 01 00 08 00 00 00 00 00 )
.custom instance void [mscorlib]System.Runtime.CompilerServices.RuntimeCompatibilityAttribute::.ctor() = ( 01 00 01 00 54 02 16 57 72 61 70 4E 6F 6E 45 78 // ....T..WrapNonEx
63 65 70 74 69 6F 6E 54 68 72 6F 77 73 01 ) // ceptionThrows.
.hash algorithm 0x00008004
.ver 0:0:0:0
}
.module MyDll.dll
// MVID: {7BE59AA1-0AE6-426E-B77D-5B85AB4B163F}
.imagebase 0x10000000
.file alignment 0x00000200
.stackreserve 0x00100000
.subsystem 0x0003 // WINDOWS_CUI
.corflags 0x00000001 // ILONLY
// Image base: 0x00A00000
***********************
// Warning: the Win32 resource file 1.res is created.
○. Assembly extern mscorlib. The mscorlib assembly will be referenced no matter whether there is any code in MainClass. cs.
○ The content in the assembly MyDll statement block is the assembly list, manifest
○ Hash algorithm 0x00008004 and. ver 0: 0: 0: 0 are two important aspects in the assembly list.
□View the module list
→ Compile MainClass. cs into a module
csc /t:module /out:MyModule.netmodule MainClass.cs
Compile the mymoduledecompressed file and open it in the 2.txt file.
ildasm /out:2.txt MyModule.netmodule
Dig to open the 2.txt File
2.txt
// Metadata version: v4.0.30319
.assembly extern mscorlib
{
.publickeytoken = (B7 7A 5C 56 19 34 E0 89 ) // .z\V.4..
.ver 4:0:0:0
}
.module MyModule.netmodule
// MVID: {17B1ABDD-85D4-42F8-AF6D-07B860FCADEC}
.imagebase 0x10000000
.file alignment 0x00000200
.stackreserve 0x00100000
.subsystem 0x0003 // WINDOWS_CUI
.corflags 0x00000001 // ILONLY
// Image base: 0x00260000
.custom ([mscorlib]System.Runtime.CompilerServices.AssemblyAttributesGoHere) instance void [mscorlib]System.Runtime.CompilerServices.RuntimeCompatibilityAttribute::.ctor() = ( 01 00 01 00 54 02 16 57 72 61 70 4E 6F 6E 45 78 // ....T..WrapNonEx
63 65 70 74 69 6F 6E 54 68 72 6F 77 73 01 ) // ceptionThrows.
***********************
○ The above only lists the mscorlib assembly.
Differences between DLL and EXE
→ Delete all files except MainClass. cs in the as folder of drive F
→ Open the MainClass. cs file in notepad, modify the file as follows, and save
using System;
class MainClass
{
static void Main()
{
Console.WriteLine("Hello World");
}
}
Compile mainclass.csto generate the mainclass.exe file.
csc MainClass.cs
→Run mainiclass.exe
MainClass.exe
→ Compile MainClass. cs to generate the MainClass. dll file
csc /t:library MainClass.cs
Translate mainclass.exe, which is displayed in the 1.txt File
ildasm /out:1.txt MainClass.exe
→Open the 1.txt File
1.txt
// Metadata version: v4.0.30319
.assembly extern mscorlib
{
.publickeytoken = (B7 7A 5C 56 19 34 E0 89 ) // .z\V.4..
.ver 4:0:0:0
}
.assembly MainClass
{
.custom instance void [mscorlib]System.Runtime.CompilerServices.CompilationRelaxationsAttribute::.ctor(int32) = ( 01 00 08 00 00 00 00 00 )
.custom instance void [mscorlib]System.Runtime.CompilerServices.RuntimeCompatibilityAttribute::.ctor() = ( 01 00 01 00 54 02 16 57 72 61 70 4E 6F 6E 45 78 // ....T..WrapNonEx
63 65 70 74 69 6F 6E 54 68 72 6F 77 73 01 ) // ceptionThrows.
.hash algorithm 0x00008004
.ver 0:0:0:0
}
.module MainClass.exe
// MVID: {1FD51DE8-5CD3-4408-AAB2-630AA5482E23}
.imagebase 0x00400000
.file alignment 0x00000200
.stackreserve 0x00100000
.subsystem 0x0003 // WINDOWS_CUI
.corflags 0x00000001 // ILONLY
// Image base: 0x003B0000
// =============== CLASS MEMBERS DECLARATION ===================
.class private auto ansi beforefieldinit MainClass
extends [mscorlib]System.Object
{
.method private hidebysig static void Main() cil managed
{
.entrypoint
// Code size 13 (0xd)
.maxstack 8
IL_0000: nop
IL_0001: ldstr "Hello World"
IL_0006: call void [mscorlib]System.Console::WriteLine(string)
IL_000b: nop
IL_000c: ret
} // end of method MainClass::Main
.method public hidebysig specialname rtspecialname
instance void .ctor() cil managed
{
// Code size 7 (0x7)
.maxstack 8
IL_0000: ldarg.0
IL_0001: call instance void [mscorlib]System.Object::.ctor()
IL_0006: ret
} // end of method MainClass::.ctor
} // end of class MainClass
// =============================================================
***********************
// Warning: the Win32 resource file 1.res is created.
Translate mainclass.dll, which is displayed in the 2.txt File
ildasm /out:2.txt MainClass.dll
Dig to open the 2.txt File
2.txt
// Metadata version: v4.0.30319
.assembly extern mscorlib
{
.publickeytoken = (B7 7A 5C 56 19 34 E0 89 ) // .z\V.4..
.ver 4:0:0:0
}
.assembly MainClass
{
.custom instance void [mscorlib]System.Runtime.CompilerServices.CompilationRelaxationsAttribute::.ctor(int32) = ( 01 00 08 00 00 00 00 00 )
.custom instance void [mscorlib]System.Runtime.CompilerServices.RuntimeCompatibilityAttribute::.ctor() = ( 01 00 01 00 54 02 16 57 72 61 70 4E 6F 6E 45 78 // ....T..WrapNonEx
63 65 70 74 69 6F 6E 54 68 72 6F 77 73 01 ) // ceptionThrows.
.hash algorithm 0x00008004
.ver 0:0:0:0
}
.module MainClass.dll
// MVID: {765C3610-5865-4A53-995C-22B24BDCAEDE}
.imagebase 0x10000000
.file alignment 0x00000200
.stackreserve 0x00100000
.subsystem 0x0003 // WINDOWS_CUI
.corflags 0x00000001 // ILONLY
// Image base: 0x00370000
// =============== CLASS MEMBERS DECLARATION ===================
.class private auto ansi beforefieldinit MainClass
extends [mscorlib]System.Object
{
.method private hidebysig static void Main() cil managed
{
// Code size 13 (0xd)
.maxstack 8
IL_0000: nop
IL_0001: ldstr "Hello World"
IL_0006: call void [mscorlib]System.Console::WriteLine(string)
IL_000b: nop
IL_000c: ret
} // end of method MainClass::Main
.method public hidebysig specialname rtspecialname
instance void .ctor() cil managed
{
// Code size 7 (0x7)
.maxstack 8
IL_0000: ldarg.0
IL_0001: call instance void [mscorlib]System.Object::.ctor()
IL_0006: ret
} // end of method MainClass::.ctor
} // end of class MainClass
// =============================================================
***********************
// Warning: Win32 resource file 2.res is created.
The differences between MainClass.exe and MainClass. dll on IL are as follows:
○ EXE has a program portal store. entrypoint, while DLL does not
○ Exe's modluename is mainclass.exe, And the DLL module name is MainClass. dll
"C # Assembly series" includes:
C # Assembly series 01, use NotePad to write C # And IL code, use the DOS command to compile the assembly, and run the C # Assembly series 02 program, use NotePad to view the IL code C # Assembly series 03 of the executable assembly, reference multiple module C # Assembly series 04, when an Assembly contains multiple modules, you can understand the keyword internal C # Assembly generation 05, so that the Assembly contains multiple modules C # Assembly generation 06, assembly list, differences between EXE and dll c # Assembly series 07: tampered with Assembly
References:
Http://www.computersciencevideos.org/created by Jamie King
In C language-> what?
-> Is a whole. It is used to point to a struct, class in C ++, and other pointers containing sub-data to obtain sub-data. In other words, if we define a struct in C and declare a pointer pointing to this struct, we need to use "->" to retrieve the data in the struct using the pointer ".
For example:
Struct Data
{
Int a, B, c;
};/* Define struct */
Struct Data * p;/* define struct pointer */
Struct Data A = {1, 2, 3};/* declare variable */
Int x;/* declare a variable x */
P = & A;/* point p to */
X = p-> a;/* indicates that the data item a in the struct pointed to by p is assigned to x */
/* Because p points to A, p-> a = A. a, that is, 1 */
For the first problem, p = p-> next; this should appear in the linked list of C language. next here should be a struct pointer of the same type as p, and its definition format should be:
Struct Data
{
Int;
Struct Data * next;
};/* Define struct */
............
Main ()
{
Struct Data * p;/* declare the pointer Variable p */
......
P = p-> next;/* assign the value in next to p */
}
The linked list pointer is a difficulty in C language, but it is also the key. It is very useful to learn it. To be careful, you must first talk about variables and pointers.
What is a variable? The so-called variables should not be simply thought that the amount will become a variable. Let's use the question of our Dean: "Is the classroom changing ?" Change, because there are different people in the classroom every day, but they do not change, because the classroom is always there, and it does not become larger or smaller. This is the variable: There is a constant address and a variable storage space. Under normal circumstances, we only see the variable in the room, that is, its content, but do not pay attention to the variable address, but the C language pointer is the address of the room. We declare that variables are equivalent to building a house to store things. We can directly watch things in the house, while declaring pointers is equivalent to getting a positioner. When a pointer points to a variable, it is to use the pointer to locate the variable. Then we can use the pointer to find the variable "tracked" and get the content in it.
What about struct? The structure is equivalent to a villa composed of several houses, and several houses are bound for use together. Suppose there are many such villas distributed in a big maze, and each villa has a house. The location information of another villa is put in it. Now you have found the first villa with the positioner and obtained what you want from it (the data part of the linked list ), then, calculate the location of the next villa into your positioner (p = p-> next), and go down to the next villa ...... If you go on like this, you will know that the information of a villa on the ground is gone (p-> next = NULL), and your trip is over. This is the process of traversing a linked list. Now you can understand the meaning of p = p-> next!
Write so much. I hope you can understand.
If you want to learn c and C ++ well, you must be familiar with linked lists and pointers!
In C language-> what?
-> Is a whole. It is used to point to a struct, class in C ++, and other pointers containing sub-data to obtain sub-data. In other words, if we define a struct in C and declare a pointer pointing to this struct, we need to use "->" to retrieve the data in the struct using the pointer ".
For example:
Struct Data
{
Int a, B, c;
};/* Define struct */
Struct Data * p;/* define struct pointer */
Struct Data A = {1, 2, 3};/* declare variable */
Int x;/* declare a variable x */
P = & A;/* point p to */
X = p-> a;/* indicates that the data item a in the struct pointed to by p is assigned to x */
/* Because p points to A, p-> a = A. a, that is, 1 */
For the first problem, p = p-> next; this should appear in the linked list of C language. next here should be a struct pointer of the same type as p, and its definition format should be:
Struct Data
{
Int;
Struct Data * next;
};/* Define struct */
............
Main ()
{
Struct Data * p;/* declare the pointer Variable p */
......
P = p-> next;/* assign the value in next to p */
}
The linked list pointer is a difficulty in C language, but it is also the key. It is very useful to learn it. To be careful, you must first talk about variables and pointers.
What is a variable? The so-called variables should not be simply thought that the amount will become a variable. Let's use the question of our Dean: "Is the classroom changing ?" Change, because there are different people in the classroom every day, but they do not change, because the classroom is always there, and it does not become larger or smaller. This is the variable: There is a constant address and a variable storage space. Under normal circumstances, we only see the variable in the room, that is, its content, but do not pay attention to the variable address, but the C language pointer is the address of the room. We declare that variables are equivalent to building a house to store things. We can directly watch things in the house, while declaring pointers is equivalent to getting a positioner. When a pointer points to a variable, it is to use the pointer to locate the variable. Then we can use the pointer to find the variable "tracked" and get the content in it.
What about struct? The structure is equivalent to a villa composed of several houses, and several houses are bound for use together. Suppose there are many such villas distributed in a big maze, and each villa has a house. The location information of another villa is put in it. Now you have found the first villa with the positioner and obtained what you want from it (the data part of the linked list ), then, calculate the location of the next villa into your positioner (p = p-> next), and go down to the next villa ...... If you go on like this, you will know that the information of a villa on the ground is gone (p-> next = NULL), and your trip is over. This is the process of traversing a linked list. Now you can understand the meaning of p = p-> next!
Write so much. I hope you can understand.
If you want to learn c and C ++ well, you must be familiar with linked lists and pointers!