C ++ Implementation of blockchain queue

Source: Internet
Author: User

# Include
 
  
Using namespace std; // node class template
  
   
Struct QNode {T data; QNode * next;}; // queue class template
   
    
Struct LinkList {QNode
    
     
* Front; QNode
     
      
* Rear; size_t size ;}; // construct an empty queue template
      
        Void InitQueue (LinkList
       
         & Que) {que. front = (QNode
        
          *) Malloc (sizeof (QNode
         
           ); If (! Que. front) exit (0); que. size = 0; que. rear = que. front; que. rear-> next = 0;} // destroy the queue template
          
            Void DestroyQueue (LinkList
           
             & Que) {QNode
            
              * P = que. front-> next; free (que. front); while (p! = 0) {que. front = p-> next; free (p); p = que. front ;}// clear the queue template
             
               Void ClearQueue (LinkList
              
                & Que) {QNode
               
                 * P = que. front-> next; while (p! = 0) {que. rear = p-> next; free (p); p = que. rear;} que. rear = que. front; que. front-> next = 0; que. size = 0;} // return the queue length template
                
                  Int QueueLength (LinkList
                 
                   & Que) {return que. size;} // return the first element template of the queue.
                  
                    T GetHead (LinkList
                   
                     & Que) {return que. front-> next-> data;} // element queue template
                    
                      Void EnQueue (LinkList
                     
                       & Que, T) {QNode
                      
                        * P = (QNode
                       
                         *) Malloc (sizeof (QNode
                        
                          ); If (! P) exit (0); p-> data = t; p-> next = 0; que. rear-> next = p; que. rear = p; que. size ++;} // element team-out template
                         
                           Bool DeQueue (LinkList
                          
                            & Que, T & t) {if (que. size = 0) return false; QNode
                           
                             * P = que. front-> next; que. front-> next = p-> next; que. size --; t = p-> data; free (p); return true;} // call the visit function template from the first to the last element traversal.
                            
                              Void VisitQueue (LinkList
                             
                               & Que, void (* visit) (T & t) {QNode
                              
                                * P = que. front-> next; while (p! = 0) {(* visit) (p-> data); p = p-> next ;}// test the function template.
                               
                                 Void Print (T & t) {cout <
                                
                                  Void AddOne (T & t) {t ++;} int main () {// create an empty queue LinkList
                                 
                                   Queue; // initialization queue InitQueue (queue); // element queue EnQueue (queue, 1); EnQueue (queue, 2); EnQueue (queue, 3); EnQueue (queue, 4); // return the length of the queue cout <"Queue Length:" <
                                  
                                    ); // Return the first element of the queue cout <"first element of the queue:" <
                                   
                                     ); // Output all the elements VisitQueue (queue, Print
                                    
                                      ); // Clear the queue ClearQueue (queue); // destroy the queue DestroyQueue (queue );}
                                    
                                   
                                  
                                 
                                
                               
                              
                             
                            
                           
                          
                         
                        
                       
                      
                     
                    
                   
                  
                 
                
               
              
             
            
           
          
         
        
       
      
     
    
   
  
 

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