Call Native Plugin and nativeplugin

Source: Internet
Author: User

Call Native Plugin and nativeplugin

The library generated using C/C ++ is called as follows:

// Float FooPluginFunction () {return 5.0F;} declared in Native Plugin ;}
Using UnityEngine; using System. runtime. interopServices; class SomeScript: MonoBehaviour {# if UNITY_IPHONE // On iOS plugins are statically linked into // the executable, so we have to use _ Internal as the // library name. [DllImport ("_ Internal")] # else // Other platforms load plugins dynamically, so pass the name // of the plugin's dynamic library. [DllImport ("PluginName")] # endif private static extern float FooPluginFunction (); void Awake () {// callthe FooPluginFunction inside the plugin // And prints 5 to the console print (FooPluginFunction ());}}

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