Can virtual reality and game fit really become crowbar?

Source: Internet
Author: User

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After decades of development, video games have become the second world in which people indulge in spiritual enjoyment. Admittedly, with the rapid development of CPU, GPU and other core hardware, engine technology further improve, game development company all kinds of brain hole open creative, video games in the picture, sound, play, etc. has made great strides. But always the video game does not get rid of the handle, keyboard, mouse, screen of the bondage.

Today, when video games are to truly revolutionize, they must rely on more advanced, cutting-edge innovations. For the time being, the industry generally believes that virtual reality technology will be the cornerstone to support the evolution of electronic games. Both the International game giants and virtual reality companies are studying how to "fit" the two. In a short time, the virtual reality game is still only in the test phase, in the future it can really become a force of infinite crowbar?

Fit! Sub-era mainframe first step

As the biggest event in the video game industry, E3 has been the most watched game show in the industry since 1995, and represents the market vane of the game field. At this year's E3 game show, 27 companies will showcase virtual reality products, with only 6 last year. Most of them are industry giants.

Microsoft has become the biggest winner, in the field of virtual reality full-fledged, multi-pronged to seize the opportunity. Not only the introduction of the home virtual reality device HoloLens, and demo play "My World" to bring the player a shocking experience, also announced with Oculus cooperation, players will be able to wear Oculus virtual reality helmet to play Xbox games. Even close cooperation with Valve, Windows 10 will be the ideal platform for valve vive virtual reality helmet.

Sony, the fiercest competitor to Microsoft's sub-era mainframe, is also behind the announcement that it will launch a virtual reality wig Project Morpheus in the first half of next year. This is a virtual accessory designed specifically for the PlayStation. But compared with Microsoft, the Allies are a little bit less. In addition, Ubisoft has disclosed plans to develop virtual reality products, and large game companies, such as Electronic Arts, are also expressing their ideas in the field of virtual reality.

A sub-era mainframe as the core of the virtual reality of the war has begun, although not yet into the consumer market, but the Giants have been in the Bureau. If any of the Giants still think that virtual reality is just "nonsense", then Nintendo, which is now losing out on mobile gaming, is a cautionary tale.

Continue to extend? End-of-tour, hand-tour or beneficiary

With the unified standard of the sub-era host is different, the end of the tour, the hardware environment of the hand tour more complex, game mode is more diversified, and the standard is not unified, virtual reality technology in both face more technical problems. However, there are already bottlenecks in the end of the tour and hand-tour, the same need for virtual reality technology support to seek breakthroughs. So we see that the end of the tour, the hand is also gradually moving towards virtual reality equipment.

Giant Network's End tour "3D Journey" will be involved in virtual reality game technology development, is the first time this technology into the client game. Perfect World "The concept of", for its online game "shoot carving Zero" launched a wearable device, to create props, offline interconnection of the precedent. Samsung has previously launched a virtual reality device Galaxy Gear VR for its Galaxy high-end flagship device, the first of its list of Gear VR-tailored games, including "Temple Escape", "Monument Valley" developer's new "Lantz Corner" and other deities. Although not fully immersive, the effect is not satisfactory, but Samsung's ambitions are evident.

It can be said that the end of the tour, hand-tour of the virtual reality of the evolutionary journey is inevitable. Even if it's just a gimmick at the moment, it's enough to draw attention from the player and gather a lot of popularity and attention. If there is a qualitative change in the later stage, it will inevitably stand at the peak of the game field.

Real PRY lever! will become a new driving force in the game field

Relying on the whole aspect of host, PC, mobile and even TV, virtual reality technology will become the new driving force of the game market, and its crowbar function can not be neglected. Even now we can only imagine that the game into the virtual reality technology will bring enormous changes, but still can not accurately measure how much this change. Like in the online novel yy the human spirit body forever survives in the virtual reality game, also may not be able--take off the flesh smelly vessel, lets the soul always, how to see is the creator's means.

But we should also see that, after all, the technology is far from mature, the industry and the public will also give it a certain degree of fault-tolerant space. Even in the next few detours, we should also be tolerant of the attitude to face. and virtual reality technology can not be perfect in the beginning, it is inevitable that with the passage of time and gradually improve. So, we just follow the pace of the times, slowly immersed in it. (New discoveries of science and Technology, Constantine/Wen)

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Can virtual reality and game fit really become crowbar?

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