01 Click the tool>geometry>divide[Tool > Geometry Subdivision > Subdivision button to increase the level of subdivision and enter the second subdivision level, as shown in the following figure.
Tip: When you are at the highest level of subdivision, you can select the Ctrl+d key on your keyboard to add a subdivision level.
02 Rotate to side view and use the standard[standard brush to carve the "9" shape of the flange. Use the clay[clay] brush to carve a fleshy image of the earlobe, as shown in the figure (left).
03 use standard[Standard] brush ALT key, the upper end of the Y-word triangle fossa, ear hole to carve, in the front of the ear hole will tragus carved out. Then use the move[move] brush to drag the Tragus forward, adjusting the position of the Tragus, as shown in the figure (right).
04 Rotate to partial side view, using clay[clay brush to carve the cheekbones and eyebrows, and the zygomatic arch extends to the position of the Tragus, as shown in the figure (left).
05 rotate to the face view and adjust the shape of the nose. Using move[move] brush the shape of the nose, first drag the root of the nose inward, so that the nasal root narrowed. The nose is slightly wider, and the nose is the widest place, as shown in the figure (right).
06 Rotate to side view, use move[move] brush adjust nose undulation, nose root is lowest, nose has a little fluctuation, the nose is the highest, as shown in figure (left).
07 Rotate to partial side view, with clay[clay] brush to carve the nasal alar out. Click the polyf[Display wireframe button on the right toolbar, open the wireframe display, and use pinch[to shrink the brush to tighten the line around the alar. Then use the standard[standard brush to hold down the ALT key to carve, the nose of the transition carved out, as shown in the figure (right).
Tip: Alar shape is a front-end narrow, back-end-wide shape similar to the oval, and the nasal floor and the level of the existing angle, as shown in the figure (left).
08 Rotate to face view, use clay[clay brush to carve down the shape of the lower lip, and then carve down the lip muscles, as shown in the figure (right).
09 with dam-standard[Edge Carving] brush will be carved out of the mouth line, corners of the mouth to be carved deeper, the shape of the mouth chakra do not change, as shown in the figure (left).
10 Click the polyf[Display Wireframe button on the right-hand toolbar to open the wireframe display. Use move[to move the brush to drag the shape of the upper lip, as shown in the figure (right).
Tip: When you adjust the upper lip shape, you need to reduce the brush size.
11 rotate to side view, move with move[the brush will drag the upper lip shape out. Then use the move[move] brush to adjust the shape of the lower lip, as shown in the figure (left).
12 Click the polyf[Display Wireframe button on the right-hand toolbar to close the wireframe. Use the standard[standard brush to hold down the ALT key to sculpt the muscle around the sternocleidomastoid muscle to make the shape of the sternocleidomastoid muscle more accurate, as shown in the figure (right).
13 rotate to face view, use standard[standard brush to carve the edge of orbital, make it have the effect of block surface. Use the clay[clay brush to carve the frown muscles, as shown in the figure (left).
Tip: When frowning, frown muscles and lower eyebrow muscle force at the same time, the brow of the place will form a "Chuan" style. Use clay[clay] brush to carve two brows.
The level of form and detail adjustment is completed. Click the tool>geometry>divide[tool > Geometry Subdivision > Subdivision button to enter the third subdivision level. Perform a third subdivision level of engraving.
14 mouth is not big enough, the upper lip is too thin. Go to partial side view, move with move[the brush will drag your mouth up, go to the front view, drag the top lip edge line up, as shown in the figure (right).
15 rotate to partial side view, with flatten[flat] brush to the orbital and zygomatic block surface, as shown in figure (left).
16 rotate to back view, with dam-standard[edge carving] The brush will be carved out of the rear of the ear, with a twist of the ear shell, the ear shell and the head, as shown in the figure (right).
17 use the standard[standard] brush, first press the ALT key to carve out the dividing line between the mandibular branch and the sternocleidomastoid muscle, loosen the ALT key, carve out the angular sense of the mandibular branch, as shown in the figure (left).
18 with dam-standard[edge carving] The brush will engrave the shape of the flange. With move[move] brush, drag the flange into a wide and narrow shape, drag the Tragus back, so that its half cover ear hole. Go to the front view and drag the end of the flange to the ear, as shown in the figure (right).
19 Carving with dam-standard[edge The brush will carve the twist between the ear and the head, as shown in the figure (right).
20 observe the face of the model, found no three-dimensional, only gray, white two colors, and there is no particularly dark places, that is, not particularly deep, as shown in the figure (left).
21 with dam-standard[edge carving] brush the mouth line inward carving, make it darker, as shown in the figure (left).
22 with dam-standard[edge carving] The brush holds the ALT key, carving out the position of the eyelids edge. Then use the clay[clay] brush to connect the edges of the eyelids with the bones of the orbital, as shown in the figure (right).
23 Rotate to face view, click Tool>geometry>lower res[tool > Geometry subdivision > Reduce subdivision button to reduce to a second subdivision level. With move[move] brush the upper orbital outward drag, make the upper orbital widening. Click the Tool>geometry>higher res[tool > Geometry subdivision > Improve subdivision button to re-enter the third subdivision level. Go to the side view and use the clay[clay brush to reinforce the zygomatic thickness as shown in the figure (left).
Tip: Higher res[to improve the subdivision of the shortcut key to D.
24 with clay[clay] brush to carve the upper lip knot. Twist is not obvious enough, with pinch[contraction] brush the upper lip lip line tightening, and then contraction of the mouth line. Go to partial side view, with dam-standard[edge carving] brush the corners of the mouth inward carving, and then use clay[clay brush corners of the mouth carved out the meat, edge carving edge relaxation, so that it remained mellow, as shown in the figure (right).
25 with dam-standard[edge carving] The brush will carve out the edge line of the lower lip. Use a flatten[flat brush to press the chin Carina into a triangle, and then hold down shift to relax the edge line as shown in the figure (left).
26 with dam-standard[edge carving] brush will be carved out of the law, with clay[clay brush in order to carve some meat above the line. Use move[to move the brush to adjust the position of the line so that it relaxes slightly, as shown in the figure (right).
27 with dam-standard[edge carving] brush from the nasal alar began to gradually light down the carving, and then use the clay[clay brush to carve out the weight of the top of the law, as shown in the figure (left).
28 Click the tool>geometry>divide[tool > Geometry Subdivision > Subdivision button to enter the fourth subdivision level. Go to the side view, move with the move[brush to drag the line back below it, as shown in the figure (right).
29 with clay[clay] brush the nasal alar is rounded, then the nasal septum and the nose of two nasal cartilage carved out, as shown in the figure (left).
Finally check the large parts of each place to complete the large carving of the head, as shown in the figure (right).