Cheat instruction in Left 4 dead

Source: Internet
Author: User

Enable cheating.
Sv_infinite_ammo _ "1" Unlimited bullet
Noclip "1" shot + fly
Director_force_panic_event ---> This is a botnet attack. (The following events)
Unzip vor_burn_factor_expert "0.15" --- the higher the fire is, the more painful it is. Expert is an expert (easy-simple)
Survivor_crouch_speed "999" --- squatting speed
Unzip vor_friendly_fire_factor_expert "0.1" --- same expert as an expert who beat teammates and does not hurt others, you can modify it on your own
Director_panic_forever "1" has always been here to blame events (for example, when a warning bell hits a car, it will always come)
Z_common_limit "100" displays the number of monsters at the same time to assist the previous
Z_rj_mob_size "120" Ignore him XD
Rescue_min_dead_time "3" a person can appear in any room for Rescue 3 seconds after being killed.
When vor_revive_health "75" is lying on the ground, the blood volume is pulled up by people.
Survivor_revive_duration "1.75" pulling time: 1.75 seconds
Tongue_victim_max_speed "80" smoker speaks your tongue and pulls your speed
Z_non_head_damage_factor_expert "11" if it is not the damage caused by hitting the head (11 is a multiple, the gun must be killed at the foot level. If it is changed to-1, it must be taken to the head to die)
Nb_gravity "125" Monster gravity, the higher the fall faster.
Director_force_witch "2" Number of Witch calls each time an event occurs (when an alarm is triggered, or when the screen is waiting for rescue)
Director_force_tank "1" is tank.
First_aid_kit_use_duration "1" indicates the time when the first aid package is used. In this case, the rescue is completed in 1 second.
Director_build_up_min_interval "0" Monster output Interval
Director_special_battlefield_respawn_interval "10" vs resurrection time
Director_special_initial_spawn_delay_min "10" The rest time between the event and the event. 0 is a monster.
Director_special_initial_spawn_delay_max "10" Same as above
Director_special_initial_spawn_delay_max_extra "10" Same as above
Z_acquire_far_range "9000" the zombie can see that your distance is 9000 = far away
Z_acquire_far_time "0.5" after seeing you go through "0.5" seconds, it will be rolled to you. If it is changed to 0, it will be rolled directly.
Z_acquire_near_range "500" the distance between you and the monster is 500.
Z_acquire_near_time "0" in the above distance, he is like your response time
Z_mob_spawn_max_size "60"
Z_mob_spawn_min_size "20"
Z_must_wander "1" 0: Default 1: zombie will never do down or lie down 2: zombie will always lie down
Z_health "200" zombie's blood volume
Z_speed "50" zombie speed
Z_walk_speed "200" Slow walking speed of zombie
Changelevel Map Name (Change level) <maplist file with map name in the folder>
... There are many issues that cannot be listed one by one. You can work out a method for XD.
If you use the console in the game, you will not be able to exit the game, so you can go to X :\..... \ steamapps \ common \ left 4 dead \ left4dead \ cfg
Find a file named config. cfg and save it as the name of the file you want (for example, pp. cfg ).
Place the above items in the new cfg file without missing a word, and enter the game as long as you press ~ Enter exec pp. cfg
In this way, the command entered in pp. cfg will be executed once.
For example, if I want to classify the cfg file that I want to break the head to death, I want to abuse the zombie.
I will exec song... and so on.
If you want to change it back, please exec config. cfg or restart the game.

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