A list of layer blending modes in PS
Submitted by Booqoo on 2006, June, 11:15 AM. Graphic images
PS in the layer blending mode of dissolution, dimming, multiply, color, linear deepen, overlay, soft light, light, strong light, linear light, light, solid color mixing, difference, exclusion, hue, saturation, color, brightness, what is the principle of each?
Normal mode, and also the default mode. No blending occurs with other layers.
Dissolution mode. The pixel color produced by the dissolution mode comes from a random permutation of the upper and lower mixed colors, which is related to the opacity of the pixel.
Behind the pattern. Edit only the transparent area of the layer. This mode is only valid if the layer's locktransparentpixels (locked transparent area) is not checked.
Clear mode. Any edits will make the pixel transparent. This pattern has nothing to do with the color of the brush, only with the parameters of the brush. This mode is valid for the Shape tool (when the Fillpixel option is checked), the Paint bucket tool, the brush tool, the Pencil tool, the Fill command, and the Stroke command.
Dimming mode. The color information of each channel and the color of the mixed pixel are examined, and the darker as the result of mixing is selected. Pixels with lighter colors are replaced with darker pixels, and darker pixels do not change.
Multiply the bottom of the stack mode. The color information in each channel is examined and the underlying color is multiplied. The principle and color mode of the "subtractive principle" is the same. This mixture produces a color that is always darker than the original. If there is a positive overlay with black, then only black is produced. Mixing with white does not have any effect on the original color.
Color depth mode. Let the underlying color darken, a bit like a multiply, but the difference is that it increases the underlying contrast according to the pixel color superimposed. and white mixed without effect.
Linear color-depth mode. Similarly, it is similar to a positive overlay, by lowering the brightness, darkening the background to reflect the blend color. and white mixed without effect.
Lighten the mode. In contrast to the dimming mode, the pixel brightness is compared to each other, and the lighter pixels in the blend color are selected for retention, while the other darker pixels are replaced.
Screen mode. Blend in the color blending principle with the "Grace mode". In other words, for screen mode, color has additive effect. For example, when red, green, and blue are the maximum 255, blending in screen mode will get white with an RGB value of (255,255,255). On the contrary, black means 0. So, mixing with black in this mode has no effect, while blending with white gets the RGB color maximum white (RGB value is 255,255,255).
Color Dodge mode. In contrast to Colorburn, by lowering the contrast, highlight the underlying color to reflect the blend color. Mixing with black has no effect.
Linear color Dodge mode. Similar to color Dodge mode. But by increasing the brightness to make the underlying color brighter, you can get a mixed color. Mixing with black has no effect.
Overlay mode. Whether the pixel is multiply (multiply-stacked) or screen-mixed depends on the underlying color. The colors will be mixed, but the brightness details of the highlight and shaded portions of the underlying color will be preserved.
Soft light mode. Dimming or brightening the color of the screen depends on the upper color information. The effect is similar to a spotlight that scatters a light on the image. If the upper color (light source) brightness is above 50% gray, the bottom layer is illuminated (dimmed). If the upper color (light source) brightness is less than 50% gray, the bottom will darken, as if burnt.
If you mix it directly with black or white, you can have a noticeable dimming or brightening effect, but you won't let the coverage area produce pure or white.
Strong light mode. A multiply or a screen mixes the bottom color, depending on the upper color. The effect is like applying a strong spotlight to the image. If the upper color (light source) is brighter than 50% gray, the image is illuminated, and the blending mode is similar to screen mode. Conversely, if the brightness is less than 50% gray, the image is dimmed, and the blending mode is similar to Multiply (multiply-stacked mode). This pattern adds a shadow to the image. If you mix it with black or white, you will get black or white.
Brilliant light mode. Adjust the contrast to deepen or fade the color, depending on the color distribution of the upper-level image. If the upper color (light source) is brighter than 50% gray, the image is lowered and lightened, and if the upper color (light source) is less than 50% gray, the image is enhanced and dimmed.
Linear light mode. If the upper color (light source) brightness is higher than the neutral gray (50% gray), the increase in the brightness of the method to make the screen brighter, conversely, to reduce the brightness of the method to make the screen darkened.
Fixed light mode. Replace the color with the upper-layer color distribution information. If the upper-color (light source) brightness is higher than 50% gray, pixels darker than the upper color will be replaced, and the pixels lighter than the light are not changed. If the upper-color (light source) brightness is less than 50% gray, pixels brighter than the top color are replaced, while darker pixels do not change.
Variance mode. The color values of the upper and lower pixels are subtracted according to the brightness distribution of the upper and lower sides. For example, with the maximum white for the difference operation, you will get the inverse effect (the lower color is subtracted, get the complement), and black words do not occur any changes (black brightness is the lowest, lower color minus the minimum color value 0, the result is the same as the original).
Exclusion mode. Similar to difference, but the resulting contrast will be lower. In the same way, the inverse effect is mixed with pure white, and there is no change in mixing with black.
Tonal mode. The parameters that determine which color to generate include: the lightness and saturation of the underlying color, and the hue of the upper color.
Saturation mode. The parameters that determine which color to generate include: the lightness and hue of the underlying color, and the saturation of the upper color. This mode is mixed with saturation of 0 color (gray) without any change.
Coloring mode. The parameters that determine which color to generate include: The lightness of the underlying color, the hue and saturation of the upper color. This pattern preserves the grayscale details of the original image. This pattern can be used to color black and white or unsaturated images.
Lightness mode. The parameters that determine which color to generate include: the hue and saturation of the underlying color, and the lightness of the upper color. The pattern produces the same effect as the color pattern, which is mixed with the lower color based on the lightness of the upper color.Category: