Cocos2d-java Installing and configuring a cross-platform game engine and related development tools

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Author: User

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What is Cocos2d-java?

http://blog.csdn.net/touchsnow/article/details/38704733


Configure the installation


Two ways, one using the official development tool CocosEditor2.0, and a Java development tool that uses eclipse. Priority recommendation Cocoseditor, built-in COCOS2D-JAVA development kit and JDK, including interface design, physical system, picture packaging, font design and other powerful features. Using eclipse only supports code authoring and debugging simulations. Other needs third-party tools


A CocosEditor2.0 tool


    • Download (go to official website to download cocoseditor for Java)

Select tool –cocoseditor for Java (Cocos2d-java)

Cocoseditor Official website: http://cocoseditor.com/download.htm



    • Configure Windows Development platform under Hello

Note: The file path in the step do not appear space and other special symbols;


1 Download Tool Zip package, unpack, open the Bin folder, find CocosEditor.exe, can send the icon to the desktop shortcut, easy to start later;


2 Double-click Cocoseditor, start the tool;


3 after startup, come to the project interface and click Create New project;

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4 Select Cocosjava, click Next;




5 Specify the project folder location




6 name Hello, click Finish.



7 OK to create;

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8 Enter the development interface;




9 Click on the button in the image, configure Cocosjavaproject;




10 Click the green + sign. Create a new Cocosjavaproject;



11 name Hello, select Main class, and select Hello module. Ok OK.




12 Green Triangle, executive javaproject;




13 Simulator execution success;



14 View the configuration. Discover that Java Virtual machines and working folders are configured on their own initiative.

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    • Porting to the Android platform Hello-android

1 File-new Project creates a new item.


2 Select Cocosjava-android. Click Next;



3 Put the item into the same folder as the Hello Javaproject just now, name Hello-android.

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4 Open the Project Structure dialog box.



5 Open the project structure. New add to Android SDK;

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6 Click Newbutton, select Android SDK;

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7 Choose your Android SDK location.



8 Select the corresponding Android SDK;



9 for example with. The Android API appears.

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10 now go to import just the Hello module. Click on the green + sign, click Import Module;


11 Select Hello.iml file, import helloproject module into Hello-androidproject, click OKButton;

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12 The following structure is present, which is now required to add a reference Hello module to hello-android

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13 Click + Number, select Module Dependency;

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14 Select the Hello module, OK;




15 Finally the structure becomes, pay attention to the comparison;



15 Now open hello-android, click on Android, change the asserts directory folder to Helloproject Target/asserts;



16 becomes for example the following structure, click OK OK;

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In the project structure configuration, wait for some time.



18 now go to configure the number of androidproject;

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19 Click + Sign. Choose Android Application;



20 named Hello-android, select Hello-android module, select the real machine debugging, determine;



21 Appear green Triangle control button, connect your Android Real machine successfully, click Green triangle to execute;



Android executed successfully;

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    • Configure the Mac development platform under Hello
Please wait patiently for the announcement.





    • Porting to the iOS platform Hello-ios
Not announced. Please wait patiently .....






Two cdk+eclipse environment configuration:

About to write .....





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Cocos2d-java Installing and configuring a cross-platform game engine and related development tools

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