Http://blog.csdn.net/lnb333666/article/details/16858635
// Run an action object runaction ("Action object"); // pause the action of an object Director: shareddirector ()-> getactionmanger () -> pausetarget ("object"); // pause the actions of all objects. ctor: shareddirector ()-> getactionmanager ()-> pauseallrunningactions (); // pause the action of all objects and its update function pauseschedulerandactions (); // continue the action of an object. DIRECTOR: shareddirector ()-> getactionmanager () -> resumetarget ("object"); // continue the action of all objects. ctor: shareddirector ()-> getactionmanager ()-> resumetarge TS ("ccset object"); // continues the action of all objects and its update function resumeschedulerandactions (); // stops the action of an object stopaction ("Action object "); // stop the action stopactionbytag ("tag value") of the target object; // stop the action stopallactions (); // Delete the action object Director: shareddire () -> getactionmanager ()-> removeaction ("Action object"); // Delete the action object Director: shareddirector ()-> getactionmanager () -> removeactionbytag ("tag value"); // delete all action objects Director: shareddirector ()-> getactionmanager ()-> removeallac Tions (); // delete all objects with the same tag value: sharctor: shareddirector ()-> getactionmanager ()-> removeallactionsfromtarget ("tag value "); // a few seconds later, move to the coordinate point moveTo: Create ("time", "coordinate"); // a few seconds later, move to the coordinate point moveBy: Create ("time ", "coordinates"); // after a few seconds, scale down to the specified size (1: original size; greater than 1: Zoom In; less than 1: Zoom out) scaleto: Create ("time ", "zoom in/out ratio"); // a few seconds to scale down to the specified size (1: original size; greater than 1: Zoom In; less than 1: Zoom out) scaleby: Create ("time ", "zoom ratio"); // The number of degrees after a few seconds [0,360] rotateto: Create ("time", "angle "); // how many degrees of rotation after several seconds [0,360] rotateby: Create (" Time "," angle "); // seconds later, tilt the specified angle skewto: Create (" time "," X axis angle "," Y axis angle "); // tilt the specified angle several seconds later. skewby: Create ("time", "X axis angle", "Y axis angle "); // after several seconds, jump to the specified position jumpto: Create ("time", "target location", "height", "Number of times required to reach the target "); // after several seconds, jump to the specified position jumpby: Create ("time", "target location", "height", "Number of times required to reach the target "); // bezierto: Create ("time", "ccbezierconfig constructor") based on the specified bezierconfig curve in seconds; // bezierby :: create ("time", "ccbezierconfig constructor"); // tintto: Create ("time", "Red", "green ", "Blue"); // Changes Specify the color tintby: Create ("time", "Red", "green", "blue"); // motion by curve in seconds (the softest of fitting degree 0) cardinalsplineto: Create ("time", "Control Point Coordinate array", "goodness of fit"); // in seconds, the cardinalsplineby is :: create ("time", "Control Point Coordinate array", "goodness of fit"); // A Spline Interpolation track (straight line) catmullromto: Create ("time ", "Control Point Coordinate array"); // A Spline Interpolation track (straight line) catmullromby: Create ("time", "Control Point Coordinate array") completed in seconds "); // fade out fadein: Create ("time"); // fade out fadeout: Create ("time"); // Let the target action have a rebound effect, rebound from the starting point easebouncein:: Create ("Action object "); // Let the target action have a rebound effect, and rebound from the end easebounceout: Create ("Action object"); // Let the target action have a rebound effect, and the start and end points all rebound easebounceinout :: create ("Action object"); // enables the target action to have a force return effect. The starting point is easebackin: Create ("Action object "); // give the target action a force return effect, and the end point is used as the Force return point easebackout: Create ("Action object"); // give the target action a force return effect, the start and end points are all used as the force-back points easebackinout: Create ("Action object"); // This allows the target action to have a elasticity effect, and the start point is elastic easeelasticin: Create ("Action object "); // make the target action elastic, and the end point elastic easeelasticout: Create ("Action object"); // Let the object The scale action has the elasticity effect, and the start and end points all have the elasticity easeelasticinout: Create ("Action object"); // Let the target action start easeexponentialin slowly :: create ("Action object"); // Let the target action end slowly easeexponentialout: Create ("Action object"); // Let the target action start slowly and end slowly easeexponentialinout :: create ("Action object"); // make the target action slow to easesinein: Create ("Action object"); // make the target action slow to easesineout :: create ("Action object"); // make the target action slow to fast to slow. easesineinout: Create ("Action object"); // set the easerateaction speed for the target action:: Create ("actio N object "," Speed "); // doubles the target action speed: Create (" Action object "," multiple "); // run multiple different types of actions at the same time (end with null) spawn: Create ("Action object 1", "Action object 2 ".....); // multiple target actions run sequentially (end with null) sequence: Create ("Action object 1", "Action object 2 "......); // flashes several times in a few seconds Blink: Create ("time", "times"); // repeat: Create ("Action object ", "Times"); // permanently repeats the target action repeatforever: Create ("Action object"); // delay of several seconds (delay in sequential sequence) delaytime :: create ("time"); // The lens follows the target and ends when the range is exceeded. Follow: Create ("trailing object", "trailing range"); // sphere motion in seconds orbitcamera: Create ("time", "Starting radius ", "radius difference", "Starting Z angle", "Rotating Z angle", "Starting x angle", "Rotating x angle "); // create a callback action (without the number of callback) callfunc: Create ("object", "callback function"); // create a callback action (the number of callers is the number of callback) callfuncn: Create ("object", "callback function"); // create a callback action (with two counts) callfuncn: Create ("object ", "callback function", "random number of calls ");