Cocos2d-x Mac OS start Android HelloWorld

Source: Internet
Author: User

Tool Environment: Mac OS, JDK, Android Studio, cocos2d-x-3.13.1, Ant, Android-ndk.

After extracting coco2d-x, the root directory has setup.py, command line input: Python./setup.py, set the environment variables as prompted.

1. Building the Project

Command line input: Cocos new helloworld-p com.foo.helloworld-l cpp-d ~/workspace/cocos/

Parameter description:?

HelloWorld is the project name?

-p after the package name?

-L followed by the development language type, there are CPP, LUA, JS three types?

-D followed by Project storage directory

2. Yi Link Library

CD Proj.android-studio
Cocos compile--ap android-15-p android--android-studio

--ap Android-15 is the platform version number, you can choose the appropriate.

3. Open the Android Studio project and launch. Note that the library is arm format, so the simulator to use arm, can not use the x86 image, it is best to use the Android real machine to see the effect, much faster than the simulator.

Cocos2d-x Mac OS start Android HelloWorld

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