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Please refer to below 1 £° 'then?
CCSize winSize = CCDirector::sharedDirector()->getWinSize(); //ÑÌ»¨Ð§¹û CCParticleFireworks* fw = CCParticleFireworks::create(); addChild(fw); fw->setPosition(ccp(winSize.width / 2, winSize.height / 2));
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Please refer to below
CCSize winSize = CCDirector::sharedDirector()->getWinSize(); //ÑÌ»¨Ð§¹û CCParticleSystemQuad* p = CCParticleFireworks::create(); addChild(p); p->setPosition(winSize.width / 2, winSize.height / 2);
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Please refer to the following link for more information: (3) £° ')?
CCSize winSize = CCDirector::sharedDirector()->getWinSize(); //ÐÇÔÆЧ¹ûCCParticleSystemQuad* p2 = CCParticleGalaxy::create(); addChild(p2); p2->setPosition(ccp(winSize.width / 2, winSize.height / 2));
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CCSize winSize = CCDirector::sharedDirector()->getWinSize(); //åçÐÇЧ¹ûCCParticleSystemQuad* p2 = CCParticleMeteor::create(); addChild(p2); p2->setPosition(ccp(winSize.width / 2, winSize.height / 2));
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Please refer to the following link for more information:
CCSize winSize = CCDirector::sharedDirector()->getWinSize();//ÏÊ»¨Ð§¹û CCParticleSystemQuad* p2 = CCParticleFlower::create(); addChild(p2); p2->setPosition(ccp(winSize.width / 2, winSize.height / 2));
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Please refer to the following link for more information: 6£° ''then?
CCSize winSize = CCDirector::sharedDirector()->getWinSize(); //»ðÑæЧ¹ûCCParticleSystemQuad* p2 = CCParticleFire::create(); addChild(p2); p2->setPosition(ccp(winSize.width / 2, winSize.height / 2));
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Please refer to the following link for more information: 7 £° 5?
CCSize winSize = CCDirector::sharedDirector()->getWinSize(); //ÑÌ»¨Ð§¹ûCCParticleSystemQuad* p1 = CCParticleFireworks::create(); //ÐÇÔÆЧ¹ûCCParticleSystemQuad* p2 = CCParticleGalaxy::create(); //»ðÑæЧ¹ûCCParticleSystemQuad* p3 = CCParticleFire::create(); //åçÐÇЧ¹ûCCParticleSystemQuad* p4 = CCParticleMeteor::create(); //ÏÊ»¨Ð§¹û CCParticleSystemQuad* p5 = CCParticleFlower::create();addChild(p1);addChild(p2);addChild(p3);addChild(p4);addChild(p5); p1->setPosition(ccp(100, winSize.height / 2));p2->setPosition(ccp(200, winSize.height / 2));p3->setPosition(ccp(300, winSize.height / 2));p4->setPosition(ccp(400, winSize.height / 2));p5->setPosition(ccp(500, winSize.height / 2));
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Please refer to the following example for more information:
CCSize winSize = CCDirector::sharedDirector()->getWinSize(); CCParticleSystemQuad* p = CCParticleSystemQuad::create("Particles/Galaxy.plist");addChild(p); p->setPosition(ccp(winSize.width / 2, winSize.height / 2));
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<Symbol · blank "http://www.bkjia.com/kf/ware/vc/" target = "_ blank" class = "keylink"> vcD4KPHA + Principal + 1xMGj19M8L3A + CjxwcmUgY2xhc3M9 "brush: java;"> CCLayer: init (); CCSize winSize = CCDirector: sharedDirector ()-> getWinSize (); CCParticleSystemQuad * p = CCParticleSystemQuad: create ("participant/Flower. plist "); addChild (p); p-> setPosition (ccp (100, winSize. height/2); CCMoveBy * by = CCMoveBy: create (4, ccp (winSize. width, 0); p-> runAction (CCRepeatForever: create (CCSequence: create (by, by-> reverse (), NULL )));
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