Cocos2d-x android porting needs to compile jni through Android. mk, there is a list. sh file under jni, execute the following command in shell to list cpp files.
./List. sh..././Classes
As follows:
MAC: jni mutoo $./list. sh..././Classes
.../../Classes/AppDelegate. cpp \
.../../Classes/Layer/GameLayerPlus. cpp \
.../../Classes/Layer/MainLayer. cpp \
.../../Classes/Layer/MenuLayer. cpp \
../Classes/Layer/ModeLayer. cpp \
.../../Classes/Layer/PauseLayer. cpp \
.../../Classes/Layer/ResultLayer. cpp \
.../../Classes/Layer/ScoreLayer. cpp \
.../../Classes/Layer/SplashLayer. cpp \
.../../Classes/Layer/TimerLayer. cpp \
../Classes/Menu/ConfigMenu. cpp \
../Classes/Menu/MainMenu. cpp \
.../../Classes/Menu/ModeMenu. cpp \
../Classes/Menu/PauseMenu. cpp \
../Classes/Scene/GameScene. cpp \
../Classes/Scene/MainMenuScene. cpp \
Copy the above list to Android. mk. If not, you can download it from the attachment.
This article is from the "Mr. Xu" blog, please be sure to keep this source http://xuzhiwei.blog.51cto.com/978424/1357298