Cocos2d-x project in Xcode no iOS Simulator, no emulation solution

Source: Internet
Author: User

I migrated the project under WIN7 with VS2012 to iOS, built a project with Cocos New in OSX, and covered the original classess and resources with the newly generated Xcode project, Then use Xcode to open the project to add the above files, such as:

The default scheme is the Libcocos2d iOS project, which has iOS SIMULATOR, but this project is not able to start the emulator.


And what I need is the scheme, but not the default, and no iOS simulator to choose from:


The solution is as follows:

The first step:


Step Two:


Step Three:


Fourth Step:


The resulting Paster-mobile project will have iOS SIMULATOR, which can run the simulation.


Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced.

Cocos2d-x project in Xcode no iOS Simulator, no emulation solution

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