Article content from: Http://cocos2d-x.org/wiki/How_to_Start_A_New_Cocos2D-X_Game
Mac OS X 10.9
Software Requirements
- Xcode 4.6 (for IOS or MAC)
- GCC 4.7 for Linux or Android. For Android NDK-R9 or newer is required.
- Visual Studio (for Windows)
- Python 2.7.5
Create A New Project
$ cd cocos2d-x$./setup.py$ Source ~/.bash_profile # May is ~/.bash_login or ~/.profile, depends on your environemnt$ coco s new mygame-p com. Mycompany.mygame-l cpp-d ~/mycompany
MyGame
: Name of your project
-p com.MyCompany.MyGame
: Package name for Android
-l cpp
: programming language used for the project, valid value iscpp
andlua
-d ~/MyCompany
: Directory to hold your project
Folder structure of the generated project is as following:
(note:the directory may be different if the project type is LUA.)
Build and Run New Project
$ Cocos run-s ~/mycompany/mygame-p iOS
-s
: Directory of the New project. This could is an absolute path or a relative path.
-p
: Which platform to run on. Options areios
,android
,win32
,mac
andlinux
.
(Note:you is a tmux user, you should addreattach-to-user-namespace
Before the commandcocos
. For more information, please refer to this link for more information.)
You can run for more cocos run --help
detail information.
[Cocos2d-x v3.x] Mac OX creates a new Cocos2d-x 3.0 project