I have recently studied mobile game development. The engine chose the cocos2d-x, slightly looked at the feeling seems very good.
Writing a general game is totally successful. The workload is not very large, and development is relatively easy.
In the selection of the script engine, of course, it is necessary to use its own script engine, haha. So I sent a little time for integration.
The cocos2dx engine is used very well. For C ++ programmers like me, nothing is better than this.
Now most of the cocos2d-x engine class I have been noted into the script, and some later used in the attention of the pipeline.
Temporarily written games can be executed on Android. It should be published to that platform after IOS.
I put all engine class injection scripts in libthscript.
Th. cpp is a script. Haha, change the extension to CPP and write it directly in vs. The Shenma code prompts you to voluntarily indent and use it directly... Because the script syntax is almost the same as that of C ++ --
Compile and execute the script in the engine app. It's so easy. The back is slowly intact... If it's okay, share it with you.
Cocos2d-x3.0-combined with th Script Engine