Cocos2d-x's LUA considerations

Source: Internet
Author: User


"Using Timers":

Timer function prototype: unsigned int schedulescriptfunc (unsigned int handler, float interval, bool paused)

This prototype is in the CC2DX. CPP's definition pattern, then Lua, in fact, is almost the same. The first parameter in Lua is the function name, which writes the function you need to invoke. The second function is the interval. Unit is seconds (s), fill 1. is called every second, and the third parameter is whether to pause. False, it will not be paused. Details of this pause will be what, pending research ... Xd

Chestnuts:

Self.scheduler = cc. Director:getinstance (): Getscheduler () Self.curtimer = Self.scheduler:scheduleScriptFunc (powerevent,1, False)

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Cocos2d-x's LUA considerations

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