Let's say play long sound a, and then repeat during a playback: Play short audio b,stop B,play b,... If a is long enough, it will be interrupted by B. The interruption of long sound is the most unacceptable.
A is interrupted, the reason is that simpleaudioengine to the sound source of mismanagement, play B, stop B, then play B This process is not repeated use of the same source, but constantly new use of the next source, when the source is exhausted and then around back, resulting in a source of audio occupied , a was forced to cease.
In the case of Simpleaudioengine bottom, there is no good solution, the current project is encountered in this case, if there is long sound a in play, get a countdown, before the countdown to 0, not allowed to play sound B.
COCOS2DX 3.x Simpleaudioengine long sound is interrupted by numerous short sound effects.