COCOS2DX Flop Effect Example

Source: Internet
Author: User

Achieve the same effect as flipping poker

The code is as follows:

orbitcamera*rotate1; Orbitcamera*Rotate2; if(Towardright) {//Flip RightRotate1=orbitcamera::create (0.4f,1,0,0, -86.5f,0,0); Rotate2=orbitcamera::create (0.4f,1,0,86.5f,- -,0,0); }Else{//Flip LeftRotate1=orbitcamera::create (0.4f,1,0,0,86.5f,0,0); Rotate2=orbitcamera::create (0.4f,1,0, -86.5f, -,0,0); } img->runaction (Sequence::create (Rotate1,callfunc::create ([&](){            //Animation Callback}), rotate2,null);

Effect Demo:

As for why the rotation of the 86.5-degree time to change the picture instead of 90 degrees, can only say that the actual test of the next 90 degrees when it does not look really 90 degrees, that is, not a line, so the specific value of their own test ~

COCOS2DX Flop Effect Example

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