Cocostudio header File error resolution under Windows

Source: Internet
Author: User

Thanks to this author's reference:http://www.itnose.net/detail/6099109.html

Cocos2d-x 3.2 Learning log, porting error C1083: cannot open include file : "Extensions/extensionmacros.h": no such files or cannot open the include file : "cocostudio/cocostudio.h": No such files

Today in Do Mac 3.2 transplant to the Windows platform when the import expansion package appeared error, after a multi-party search, finally solved the problem, to share, to provide a reference for you.

The first step, we need to import three packages, import way: Solution (right-click)-"Add -" existing Project

Import First libgui.vcxproj (H:\mycompany\EditBoxTest\cocos2d\cocos\ui\proj.win32)

Import a second libextensions.vcxproj (H:\mycompany\EditBoxTest\cocos2d\extensions\proj.win32 )

Import a third libcocosstudio.vcxproj(H:\mycompany\EditBoxTest\cocos2d\cocos\editor-support\ Cocostudio\proj.win32)

After the guide, take the second step.

The second step is to refer the project we have imported to our project, which is the cause of the problem,

Toadd a new reference to the project name, right -"reference -"

Click to add a new reference to the front of the hook

Then select the check box in front of our newly added item and add it later:

Click Properties:

Then select the check box in front of our newly added item and add it later:

Click Properties:

The third step is to add the Include directory to our project

Project name right -"Properties -"c/c++-"Additional include directory -" edit

Then choose here to add:

We're done here!

Fill in the content

$ (Engineroot)

$ (engineroot) Cocos

$ (engineroot) Cocos\editor-support

Finally, compile it, there's no mistake.

Cocostudio header File error resolution under Windows

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