Thanks to this author's reference:http://www.itnose.net/detail/6099109.html
Cocos2d-x 3.2 Learning log, porting error C1083: cannot open include file : "Extensions/extensionmacros.h": no such files or cannot open the include file : "cocostudio/cocostudio.h": No such files
Today in Do Mac 3.2 transplant to the Windows platform when the import expansion package appeared error, after a multi-party search, finally solved the problem, to share, to provide a reference for you.
The first step, we need to import three packages, import way: Solution (right-click)-"Add -" existing Project
Import First libgui.vcxproj (H:\mycompany\EditBoxTest\cocos2d\cocos\ui\proj.win32)
Import a second libextensions.vcxproj (H:\mycompany\EditBoxTest\cocos2d\extensions\proj.win32 )
Import a third libcocosstudio.vcxproj(H:\mycompany\EditBoxTest\cocos2d\cocos\editor-support\ Cocostudio\proj.win32)
After the guide, take the second step.
The second step is to refer the project we have imported to our project, which is the cause of the problem,
Toadd a new reference to the project name, right -"reference -"
Click to add a new reference to the front of the hook
Then select the check box in front of our newly added item and add it later:
Click Properties:
Then select the check box in front of our newly added item and add it later:
Click Properties:
The third step is to add the Include directory to our project
Project name right -"Properties -"c/c++-"Additional include directory -" edit
Then choose here to add:
We're done here!
Fill in the content
$ (Engineroot)
$ (engineroot) Cocos
$ (engineroot) Cocos\editor-support
Finally, compile it, there's no mistake.
Cocostudio header File error resolution under Windows