Combination of COCOS2DX and IOS Uikit

Source: Internet
Author: User

The previous two years in cocos2d used Uikit, always feel uikit do interface advantage is obvious, since turn-X, rarely used uikit. Today saw a Bo friends article immediately feel can in-X under the combined Uikit nonsense not much said, directly on the code:

  

ID sth = [[UIApplication sharedapplication] delegate];

if ([sth iskindofclass:[AppController class]]) {

    

Mapselviewcontroller *mapselviewcontroller = [[mapselviewcontroller alloc] initwithnibname: @ "Mapselviewcontroller" Bundle:nil];

[Mapselviewcontroller. View Setframe:CGRectMake (-480, 0, Mapselviewcontroller. View. frame. size. width, Mapselviewcontroller. view. frame. size. height)];

[Mapselviewcontroller. View Settag:1015];

AppController *controller = (AppController *) sth;

[Controller. Viewcontroller. view Addsubview:mapselviewcontroller. View];

}

Combination of COCOS2DX and IOS Uikit

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