Comment on the mobile games that have been played in this year

Source: Internet
Author: User
Tags gba games

 

In the financial reports of Internet giants, game revenue has always been a dominant position, and the revenue of mobile games has also increased with the rise of mobile Internet. Compared with the decline in global PC shipments, the mobile phone market is growing rapidly, and the performance of mobile phones is continuously improved. Many PC-End games can also be transplanted to mobile phones, mobile phones are equipped with various sensors and the ability to quickly access 3G networks anytime and anywhere, providing more space for game developers.

I have been playing online mobile games since the summer of last year-a collection card game called King Arthur. Players collect activity cards by constantly participating in activities (poor attributes) or by purchasing virtual currency cards (low probability ). In addition to satisfying the desire of some people to collect more cards, this game has no more technical content (no gameplay. After one month of service, there will be a large number of zombie players hanging up ), the friend communication mechanism in the game is not perfect (you need to leave a message to others through complicated operations), which also reduces the user viscosity of the game. Because of the charges for cards, the gaming experience of most players is not very good, further blocking the conversion from new players to paying players. Of course, each game has its main gamer base. After two months of service, the number of real gamers gradually stabilized and stabilized in the target group (fans ). [July 20, 2013-November]

During the same period, I was still playing a mobile game called Goddess and daughter control. The game mode of this mobile game further added the player base on the basis of millions of Arthur. Players can build different buildings on their own bases at different levels, and paying players can build their own bases faster. Players can visit each other's base and score each other ~ Upgrade and build more buildings by running the chart. (For a long time, the specific gameplay is forgotten) the reason for the abandonment is that they do not like the style of cards. Players are mainly concentrated in Japan, and friends in the game do not communicate well. [July 20, 2013-November]

As for the Three Kingdoms that have been playing the game, it is quite a rule. Because there is no specific data, it is difficult to come up with an argument. From the perspective of the people around me, it is rare to use a mobile phone to kill the Three Kingdoms. The main factor may be 1. A single game lasts a little longer. the size of the mobile phone screen does not give players a good experience. 3. mobile games are not suitable for games that require high concentration ). [Till now]

In July this year, the National server lovelive was launched. It was a music-type mobile game. players played the game by hitting and determining the region according to the rhythm. The game time for a single game was about 2.5 minutes. After one month of service, the official website said that the number of registered players reached 1 million, and the actual number of active players was approximately 10 ~ 0.15 million (in-game ranking ). The number of paid players estimated by rank of the song is about 10 thousand. Because it is a Japanese fans game, the number of players of this mobile game will gradually become saturated. [March July 2014 ~ To date]

It has been two years since the launch of ingress. Of course, I also recently started playing with the recommendation of my classmates. However, my lifestyle has quietly changed since the start time. Through this game, we not only know online friends but also develop offline. What I want to talk about here is the unique gameplay of the game-connecting the portal in the game with the building statue in reality, not just before the mobile phone, players use the hack portal in different geographic locations to obtain items and compete with players in different camps for territory. At present, the gameplay of this game is somewhat simple, but it is not limited to the concept of the game, but it is worth following. Games and tourism are both casual. Currently, the Gaming Model sitting in front of a computer or a mobile phone is not very healthy. However, the ingress game still has great potential for development. It can develop towards a platform. It is a platform for real and virtual interconnection. Some outdoor games can rely on it, such as orienteering. [March July 2014 ~ To date]

Next, we will analyze the mainstream mobile games in the Android Market from the perspective of a player:

1. Card Collection

Features: Fans orientation; success or failure depends on the style of the card, advertisement

Case: million Arthur

2. card games

Features: A large gamer base. Success or failure depends on the gameplay (diversity of card combinations, card balance, and friendliness of game interfaces)

Case: hearth stone

3.2d, 3D MMORPG

Features: Large gamer base, but not much different from PC Client game content, Special Operation Optimization for mobile terminals

I personally think this game mode is not suitable for mobile phones.

Case: Jian soul

4. Music Rhythm games

Features: a large number of players. gameplay depends on the update speed (the size of the Music Library) and difficulty in operations.

Case study: rhythm master

5. Real Interaction

Features: use mobile phone GPS to host various game activities in the real world

I have not played similar games yet (for example ~ This year, Google Maps on the Internet held a project to capture Pikachu. For example, ingress puts items in a certain area [park] for a limited time, such as Pokemon games in a city)

With the expansion of the mobile game market, there is not much innovation in the mobile game content. However, many traditional GBA games and NDS games can be transplanted to the current platform. The biggest feature of mobile games is that you don't get any fun from the game, but let others know what you get in the game. For example, Nintendo can integrate all its games into a steam-like library, where players can buy, share, and collaborate with other players.

 

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Dota is playing a lot, and the text capability is greatly reduced.

 

Comment on the mobile games that have been played in this year

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