3dmax7. 0 Shortcut Keys published on Author: joshal
Main User Interface commands
Shortcut Key
Numeric Expression Evaluator (numeric expression evaluate)
Note: before activating this command with a shortcut key, the cursor must be in the numeric input box to bring up the numeric expression evaluation window, and this shortcut key cannot be customized.
CTRL + n
Adaptive degradation toggle (display adaptive tag switch)
O (letter)
Lock User Interface toggle (Lock User Interface switch)
Alt + 0 (number)
Align)
Alt +
Normal align (normal align)
Alt + n
Place highlight)
CTRL + H
Spacing Tool)
Shift + I
Angle snap toggle (angle capture switch)
A
Snap percent toggle (percentage capture switch)
Shift + Ctrl + P
Snap toggle (capture switch)
S
Snaps cycle)
Alt + S
Animate mode toggleauto key toggle (automatically add the Key Frame Animation Mode switch)
N
Go to end frame (to end frame)
End
Go to Start frame (to start frame)
Home
Backup time one unit (move one frame forward)
,
Forward time one unit (move one frame backward)
.
Set key mode (set key frame mode)
'
Set key (set key frame)
K
Play Animation)
/
Sound toggle)
/
Background lock toggle (background lock switch)
Alt + Ctrl + B
Bottom view (bottom view)
B
Camera view (camera view)
C
Front View (front view)
F
Left view (Left view)
L
Disable viewport (inactive view)
D
Isometric user view (user view)
U
Perspective user view (Perspective)
P
Top View)
T
Spot/directional light view (spotlight/parallel light view)
Shift + 4
Delete objects (delete objects)
Delete
Open File)
CTRL + O (letter)
New scene (new scenario)
CTRL + n
Save File)
CTRL + S
Hold (temporary storage)
Alt + Ctrl + H
Fetch (restore to the last temporary storage status)
Alt + Ctrl + F
Expert Mode)
CTRL + x
Undo scene operation (UNDO scenario)
CTRL + z
Redo scene operation (redo scenario)
CTRL + Y
Smart select (select mode)
Q
Note: After the selection button is activated, press the Q key to select the fence selection region (fencing select area) method for the loop.
Cycle selection method (cycle selection method)
CTRL + F
Move Mode)
M
Rotate Mode)
E
Smart Scale)
R
Scale cycle (Cyclic scaling Mode)
CTRL + E
Restrict to X (restrict X direction)
F5
Restrict to Y (Y axis restriction)
F6
Restrict to Z (Limit zaxis direction)
F7
Restrict plane cycle (the cycle selection is limited to XY, xz, YZ)
F8
Hide cameras toggle (hidden camera switch)
Shift + c
Hide geometry toggle (hide ry switch)
Shift + G
Hide grids toggle (hide grid switch)
G
Hide helpers toggle (hide auxiliary object switch)
Shift + H
Hide lights toggle (Hidden Light Source switch)
Shift + L
Hide particle systems toggle (hide particle system switch)
Shift + P
Hide space warps toggle (hide space deformation switch)
Shift + W
Select All)
CTRL +
Select ancestor (select the parent object of the current object)
Page up
Select child (select the subobject of the current object)
Page down
Select invert (invert selection)
CTRL + I
Select none)
CTRL + d
Select-by-name Dialog (select by name dialog box)
H
Selection lock toggle (select lock switch)
Space key
Show main toolbar toggle (display main toolbar switch)
Alt + 6
Show safeframes toggle (display security box switch)
Shift + F
Show selection bracket toggle (display selection Frame Switch)
J
Show tab panel toggle (display tab bar switch)
Y
Zoom extents (maximizing the display of objects in the current view)
Alt + Ctrl + z
Zoom extents all (maximize the display of objects in all views)
Shift + Ctrl + z
Zoom extents selected all (the selected object is displayed to the maximum extent in all views)
Z
Zoom Mode)
Alt + z
Zoom region Mode)
CTRL + W
Zoom viewport in (zoom in)
[
Zoom viewport out (zoom out view)
]
Maximize viewport toggle (max/min view switch)
Alt + W
Pan View)
CTRL + P
Pan viewport (Pan the view based on the cursor position)
I
Undo viewport operation (UNDO view)
Shift + z
Redo viewport operation (redo view)
Shift + Y
Redraw all views (redraw all views)
'
Shade selected faces toggle (color selection plane switch)
F2
Wireframe/smooth + highlights toggle (wireframe/smooth and high optical switch)
F3
View edged faces toggle (view edge display switch)
F4
See-through display toggle (Transparent Display switch)
Alt + x
Viewport background (view background)
Alt + B
Update background image (update background image)
Alt + Shift + Ctrl + B
Match camera to view (match camera to view)
CTRL + c
Max ****** listener (script recorder)
F11
Material Editor)
M
Isolate selection (isolate selection mode)
Alt + q
Environment Dialog (Environment dialog box)
8
Default lighting toggle (default Light Source switch)
CTRL + L
Sub-object level 1 (sub-object level 1)
1
Sub-object level 2 (sub-object level 2)
2
Sub-object level 3 (sub-object level 3)
3
Sub-object level 4 (sub-object Level 4)
4
Sub-object level 5 (sub-object level 5)
5
Sub-object level cycle (loop sub-object levels)
Insert
Sub-object selection toggle (sub-object selection switch)
CTRL + B
Quick render)
Shift + q
Render last (rendering based on the previous settings)
F9
Render scene (Rendering scenario)
F10
Render to texture (rendering as texture)
0 (number)
Transform gizmo size down (zoom in to change the gizmo size)
=
Transform gizmo size up (reduced to gizmo size)
-
Transform gizmo toggle (Change gizmo switch)
X
Transform type-in dialog (input transformation dialog box)
F12
Virtual viewport pan down (pan down the virtual view)
2 (numeric keypad)
Virtual viewport pan left (shifts the virtual view to the left)
4 (numeric keypad)
Virtual viewport pan right (right translation of virtual view)
6 (numeric keypad)
Virtual viewport pan up (Pan up virtual view)
8 (numeric keypad)
Virtual viewport toggle (virtual view switch)
/(Numeric keypad)
Virtual viewport zoom in (zoom in the virtual view)
+ (Numeric keypad)
Virtual viewport zoom out)
-(Numeric keypad)
Polygon counter (polygon statistics)
7
Offset SNAP (offset lock)
Alt + Ctrl + Space key