Some Java beginners may often complain that Java is not suitable for graph development and the image processing capability is too high. In fact, most of the time, this is irrelevant to Java itself (Java is efficient when processing very complex graphics ), however, when these beginners are not clear about the Basic Drawing Principles and Methods of Java, they make an arbitrary false argument-or give their incompetence to Java.
No one in the world knows what it means. They know what it means. They don't know what it means. It's not even more common. Programming is like a window. The key difference lies in whether to actively change the status quo or not.
I have provided ten Common graphic rendering methods and implementation code for your reference only. Please explore more derivative graphics rendering methods.
: Http://code.google.com/p/loon-simple/downloads/list
(The source code is in jar)
In this jar, there are ten files starting with "sample". Each file corresponds to an image rendering method. Because there are many codes, please download them by yourself. I will not list them one by one. No matter how complicated things are, they are also developed from the basic components of Simplicity. I hope that you can [put them apart] and use these basic graphics to derive more complex and colorful images.
See the following section:
: Http://code.google.com/p/loon-simple/downloads/list
(The source code is in jar)