In WindowsCompile and run ryzom onClient
Http://dev.ryzom.com/wiki/ryzom/RunClientOnWindows:
Suppose you have compiled your own client (for more information about compiling servers and clients on Windows, see: http://ryzomcn.5d6d.com/thread-19-1-1.html ).
Client Data
The code library does not contain client data such as textures, 3D models, so you need to download them: https://sourceforge.net/projects/ryzom/files/ryzom_client_open.7z/download
Decompress the package to a directory, such as c: \ ryzom_client.
The client can directly connect to the official open-source test server. If the client is compiled by yourself, you need to copy the following file in the code path Code \ ryzom \ bin to this directory to overwrite the same file:
Client_ryzom_r.exe
Nel_drv_direct3d_win_r.dll
Nel_drv_dsound_win_r.dll
Nel_drv_fmod_win_r.dll
Nel_drv_xaudio2_win_r.dll
Connect to the server
By default, the client is connected to open.ryzom.com: 40916. You need to add (or modify) the following line in client. cfg to connect to your own server:
Startuphost = "your address: 40916 ";
Client error message
If a connection error occurs, see http://dev.ryzom.com/wiki/ryzom/clientconnecterrorsto solve the problem.