Computer Room Charge System Cooperation edition (III)--ui thinking

Source: Internet
Author: User

Case Tracking System 1.0 The Provisional. During the acceptance process. MR MI presents a lot of ideas for the UI interface.

UI Design for TGB project I also have my feelings:

1. regardless of the size of the project. Just a look at the interface must have 70% to 80% familiarity.

2. A look at these items can probably be measured by the same gang.

3. only our developers (who are familiar with the business logic) know what to do next.

***** Dire's despised UI ****** :

Give me a sample example.

The deepest feeling was the collection of data from the underlying system at the time. Data collection, Integrity year when the hottest, with huge high temperature between the good house and the mathematical building. At the beginning of the data collection, it was wonderful to imagine that we were just technical advisors to the system and would never do that. What they don't understand can ask us. But they have to do their jobs. The ideal is very plump. The reality is very backbone: ears often sounded. How does this work? How to check? What's next? Why does this have to be named like this? This to turn , I was dizzy!!

...... Similar to this kind of words. The ears that were listening were cocoons.

At that time, they were too much of that. This is not quite simple, why can not remember where to go next? Why don't you know how to name it? Why don't you know what to enter? Not all of them have operational documentation?

Later thought, hey ... The complexity of the logic is really the secretaries. Suppose we have not trained so many times in the early days to understand the development process of this system. We are not expected to be inferior to them.

***** A world-renowned classic UI ****** :

in fact UI dealing directly with the user is the most critical part of the user.

Users will never care what a sophisticated technology the system uses, and the only thing they care about is that the system works.

Therefore, according to the user's hobby, designers need to follow the following principles, for example:

1. Simple and single

2. First events

3. Show it individually

The search engines that people use most often do not embody the above principles.

Baidu:


Google:


Bing:


the three major search engines UI design is definitely a classic. Simple interface. The function is single, but satisfies the user all needs. MR MI used to give us a lesson on the Baidu UI . Tell us about The value of the large gaps in the Baidu UI. Also asked: Baidu. Why Google will 1m^2 Tens of millions of dollars of advertising costs Chiro.

Use these three search engines. Users do not need to follow a variety of "warm tips". The only thing that needs to be done is: lose you want to lose, search you want to search, do you want to do, you want to. When the user only has a unique choice. Instead their choice became clear, and the user felt no pressure.

Another highlight of the three engines is: the least dry. Get the most . Some would say it was a dream of hundred days. But the truth is that. The system in the background to help users with the fastest speed has done the most, the most important thing, and then the user only need to do one thing-arbitrary input. But it gets a lot of data.

***** standing on the shoulders of giants ****** :

Finally, I would like to say that our products are always for the user Service, the user most want should be the most we want to give. So the son said: Emulate Yan, see not yin and inside self is also very reasonable drop ... learn to Excel, copy classics, and finally create our own charm UI.

Computer Room Charge System Cooperation edition (III)--ui thinking

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