Configure how to use renderman (Pixie aqsis etc.) Rendering in Blender

Source: Internet
Author: User

The original link is here and I found it on the aqsis website.

Damit das script funktioniert werden folgende programme Ben ötigt:

* Blender AB version 2.33
* Python 2.3
* Pixie

First confirm that you have the above software.

Blender2pixie ist ein renderman (. Rib) datei exporter für pixie. Falls notwendig installieren sie eine neuere version dieses raytracers.

Blender2pixie is a rib file export tool designed for PIXE. You can install the new version of raytracer according to your preferences.

Installation:
Entpacken sie die. Zip datei in Ein verzeichnis ihrer Wahl. setzen sie die entsprechenden umgebungsvariablen zu pixie.

Decompress the downloaded. ZIP file.

Pixie-environment variable:

Set Path = % PATH %; [LW]: \ [ordner] \ pixie \ bin
Pixiehome = [LW]: \ [ordner] \ pixie
Shaders = [LW]: \ [ordner] \ pixie \ shaders

Decompress the package and set two environment variables for the pixie path. (I recommend that you use the installed version and configure it directly)

Das script:

* Kopiere das script blend2pixie. py in den script-ordner von blender.
Place the script blend2pixie. py in the script folder of blender.
* Tragen Sie in zeile 17 ihren pfad zu dem verzeichnis EIN, in das Sie ihre dateien exportieren möchten.
(This sentence is not clear.) modify the path of the 17th rows as your own path, for example
Z. B.: statt

Rootdir = "/DG/projets/pixie /"
Diese zeile:
Originally directed to/DG/projets/pixie/

Rootdir = "/blender/2.37a/pixie /"
Change to your pixie path

Shader kompilieren:

* Kompiliere die beigef ügten shader für den pixie-raytracer.
Schreiben sie folgenden zeilen in einen texteditor und speichern sie diese mit der dateiendung. bat, Im selben verzeichnis, in denen sich auch die quelldateien befinden, AB.
Compile the attached shader for pixie-raytracer. You can simply put the following text in a BAT file and run it in batches.

SDRC ambientlight. SL
SDRC constant. SL
SDRC hemilight. SL
SDRC matte. SL
SDRC occlusionlight. SL
SDRC occlusionlight2.sl
SDRC plastic. SL
SDRC shadowdistant2.sl
SDRC shadowpoint2.sl
SDRC shadowspot2.sl
SDRC spotlight. SL

Doppelcklicken sie diese anschlie else end. Die kompilierten shaders werden dann wenige sekunden im selben ordner abgelegt.

* Verschieben sie die kompilierten dateien nun in den shader-ordner von pixie
Now you can put the compiled shader in the shader folder of Pixie.

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