Control the Wmplayer player in the Web page _javascript

Source: Internet
Author: User

Detailed parameters to query MSDN
Http://msdn.microsoft.com/library/default.asp?url=/library/en-us/wmplay/mmp_sdk/settingsobject.asp

<! DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 transitional//en" >
<link href= "Style/style.css" rel= "stylesheet" type= "Text/css" >

<script language= "JavaScript" >
var state;

Class
function Playerinit ()
{
Player.url= "mp3.m3u";
Player.settings.autoStart = false;
}

Play
function Play ()
{
if (player.controls.isavailable (' play '))
{
Player.controls.play ();
State=setinterval ("UpdateTime ()", 1000);
playerinfo.innerhtml = "Play";
}
}

Time out
function Pause ()
{
if (player.controls.isavailable (' pause '))
{
Player.controls.pause ();
Clearinterval (state);
playerinfo.innerhtml = "Pause";
}
}

Stop it
function Stop ()
{
if (player.controls.isavailable (' Stop '))
{
Player.controls.stop ();
Clearinterval (state);
playerinfo.innerhtml = "Stop";
}
}

Former head
function Previous ()
{
if (player.controls.isavailable (' previous '))
{
Player.controls.previous ();
playerinfo.innerhtml = "the first one";
}
}

After the first
function Next ()
{
if (player.controls.isavailable (' Next '))
{
Player.controls.next ();
playerinfo.innerhtml = "Next song";
}
}


function Step ()
{
if (player.controls.isavailable (' Step '))
Player.controls.step (1);
}

Volume
function Voldown ()
{
if (Player.settings.volume < 5)
{
Player.settings.volume = 0;
playerinfo.innerhtml = "0";
}
Else
{
Player.settings.volume-= 5;
playerinfo.innerhtml = Player.settings.volume;
}
}

Volume +
function Volup ()
{
if (Player.settings.volume > 95)
{
Player.settings.volume = 100;
playerinfo.innerhtml = "100";
}
Else
{
Player.settings.volume + 5;
playerinfo.innerhtml = Player.settings.volume;
}
}

Mute
Function Mute ()
{
Player.settings.mute =!player.settings.mute;
}

Channel
function balance ()
{
Switch (player.settings.balance)
{
Case 0:
player.settings.balance = 100;
playerinfo.innerhtml = ' Left channel ';
Break
Case 100:
player.settings.balance =-100;
playerinfo.innerhtml = ' Right channel ';
Break
CASE-100:
player.settings.balance = 0;
playerinfo.innerhtml = ' Full channel ';
Break
Default:
player.settings.balance = 0;
playerinfo.innerhtml = ' Full channel ';
Break
}
}

Update Time
function UpdateTime ()
{
playerinfo.innerhtml = player.controls.currentPositionString + "|" + player.currentMedia.durationString;
}

</script>
<body onload= "Playerinit ();" >
<table width= ">"
<tr>
<td><object id= "Player" classid= "Clsid:6bf52a52-394a-11d3-b153-00c04f79faa6" type= "application/" X-oleobject "width=" height= ">"
<param name= "AutoStart" value= "false" >
<param name= "balance" value= "0" >
<param name= "currentposition" value= "0" >
<param name= "Currentmarker" value= "0" >
<param name= "Enablecontextmenu" value= "true" >
<param name= "Enableerrordialogs" value= "false" >
<param name= "Enabled" value= "true" >
<param name= "fullscreen" value= "false" >
<param name= "Invokeurls" value= "false" >
<param name= "Mute" value= "true" >
<param name= "Playcount" value= "1" >
<param name= "Rate" value= "1" >
<param name= "Uimode" value= "None" >
<param name= "Volume" value= ">"
</object></td>
</tr>
<tr>
<td><span id= "Playerinfo" ></span></td>
</tr>
<tr>
<td>
<div align= "center" >
<input type= "button" class= "but11" onmouseover=this.classname= "but12"; Onmouseout=this.classname= "but11"; Name= "Previous" "title=" on a "onclick=" previous (); >
<input type= "button" class= "but21" onmouseover=this.classname= "but22"; Onmouseout=this.classname= "but21"; Name= "Play" title= "playing" onclick= "plays ();" >
<input type= "button" class= "But31" onmouseover=this.classname= "But32"; Onmouseout=this.classname= "But31"; Name= "Pause" title= "suspend" onclick= "pause ();" >
<input type= "button" class= "but41" onmouseover=this.classname= "But42"; Onmouseout=this.classname= "but41"; Name= "Stop" title= "stops" onclick= "Stop ();" >
<input type= "button" class= "But51" onmouseover=this.classname= "but52"; Onmouseout=this.classname= "But51"; Name= "Next" title= "Next" onclick= "next ();" >
<input type= "button" class= "but61" onmouseover=this.classname= "but62"; Onmouseout=this.classname= "but61"; Name= "Voldown" title= "Volume-" onclick= "Voldown ();" >
<input type= "button" class= "but61" onmouseover=this.classname= "but62"; Onmouseout=this.classname= "but61"; Name= "Volup" title= "Volume +" onclick= "Volup ();" >
<input type= "button" class= "but61" onmouseover=this.classname= "but62"; Onmouseout=this.classname= "but61"; Name= "Mute" title= "mute" onclick= "mute ();" >
<input type= "button" class= "but61" onmouseover=this.classname= "but62"; Onmouseout=this.classname= "but61"; Name= "balance" title= "channel" onclick= "balance ();" >
</div>
</td>
</tr>
</table>
<script language = "JavaScript" for = player event = Playstatechange (newstate) >
Switch (newstate) {
Case 1:
playerinfo.innerhtml = "Stop";
Break
Case 2:
playerinfo.innerhtml = "Pause";
Break
Case 3:
playerinfo.innerhtml = "playing";
Break
Case 4:
playerinfo.innerhtml = "4";
Break
Case 5:
playerinfo.innerhtml = "5";
Break
Case 6:
playerinfo.innerhtml = "is buffering ...";
Break
Case 7:
playerinfo.innerhtml = "7";
Break
Case 8:
playerinfo.innerhtml = "8";
Break
Case 9:
playerinfo.innerhtml = "Connecting ...";
Break
Case 10:
playerinfo.innerhtml = "ready." Welcome to <a href= ' http://www.knowsky.com ' >http://www.knowsky.com</a> ';
Break
Case 11:
playerinfo.innerhtml = "11";
Break
Default
playerinfo.innerhtml = "";
}
</script>

</body>

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