Create an advantage strategy and force yourself to succeed (Game Theory tricks)

Source: Internet
Author: User

When a new immigrant first arrived in Australia, he took a bicycle along the road around Australia for several days to find a job that could survive, place sheep, cut grass, collect crops, and wash dishes...

Once, while working in a restaurant, he saw a company's recruitment notice in the newspaper. After weighing the balance, he will apply for a job. The manager asked him, "Do you have a car? Will you drive? We often go out in this job, and it's hard to get out of the car ." In Australia, citizens generally have private cars, and few people have no cars. But soon after this immigrant arrived in Australia, where did he have the money to buy a car and learn a car? However, he fixed his mind and replied, "I have it! I will !" The manager said, "Well, you have been admitted. Four days later, I drove to work ."

 

To survive, he borrowed several thousand Australian dollars from a friend. I bought a second-hand car from the old car market. On the first day, he learned simple driving techniques with his friends. On the second day, he explored and practiced on a large lawn. On the third day, he drove the road with a skew. On the fourth day, he drove to the company to report the problem. Today, he is the business director of the company.

 

When you face a wall that is difficult to climb, you may wish to throw your hat over the wall first. Throwing a hat over the wall means you have no choice. In order to retrieve the hat, you have to go over the wall and have no way out! It is only in the face of this kind of no retreat that people will concentrate on moving forward. In a sense, it also gives you a chance to fight for your dreams.

 

By analyzing the above practices from the perspective of game theory, this method of Forcing oneself to succeed is to create an advantageous strategy to drive oneself forward and keep forging ahead.

Policy Matrix before throwing a CAP: (assuming the failure probability is high)

Failed

1-3-2

Do not go over (do not go over as an advantage strategy)

 

Policy Matrix after throwing a hat: (the value of the hat is 5)

Failed

Turning over 6-8-2 (turning over into a dominant strategy)

Do not overwrite 0-5-5

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