Critical Thinking in Network Interface Design

Source: Internet
Author: User

From: http://www.blueidea.com/design/doc/2007/4720.asp

Articles written by Scott Berkun often start from a practical point of view, such as this article:

Abstract: Discussion on critical thinking in web page and interface design

Critical thinking is the core of design and engineering. In many fields, from movie directors to project managers, from programmers to designers, it is very important to distinguish what is valuable. This kind of ability can be obtained by learning, but because it is independent from the technical field, it is often forgotten by our industry. However, it is obvious that most of the mistakes made in engineering, design, and availability are caused by global decision-making mistakes) both developers and designers should understand the methods and processes of critical thinking. In website or software development, critical thinking is manifested in three aspects: planning, inspiration and project management. Here we will focus on planning. In the future, I will write an article to introduce the other two aspects.

The most common error in the development process is that the problem cannot be correctly defined. If the objective is vague, it is impossible to determine whether the problem has been resolved. Even if the target is correct, it may be inconsistent with the current design situation and lead to a wrong target. Well-made machine guns cannot help you repair trash tires, so the above two errors are irrelevant to the accuracy of technology. If you cannot avoid these two mistakes, even the best programmers and designers in the world won't succeed. You can write the best code and create the best design. However, if you cannot solve the problem correctly, your efforts will be wasted.

Understanding Problems

The first step towards critical thinking is to objectively examine the nature of the problem. As a developer or designer, you will inevitably prefer your work. You are looking at your work from the perspective of inside and outside, and it is difficult for outsiders to look at your work. In this case, you need to consider various information to find your own position, there is almost no value to look at the views of developers, managers, and an important user in an isolated manner. To find a global perspective and as many options as possible, you must directly talk to the people using your design, but do not understand the problem based on their words. Think of yourself as a politician trying to help citizens. Will you only believe what your think tank says? You must jump out of conventional thinking to do things well and see the truth of things.

Another challenge is that the way you access users will affect the types of information you obtain from them. Unless you have been specially trained, everyone will inadvertently make your problem biased, in this way, you will get unreliable information.

Observing and understanding users' skills is complex, which is also the primary reason for the website and software team to require availability engineers. You can learn some basic knowledge, but if you want to do some important work, you still need to ask professionals.

When studying the problems you want to solve, remember the following points:
• Who are our users? What skills and knowledge do they have?
• What data from different sources can we use to understand their background?
• What tasks or objectives do they need to accomplish when using our products or websites?
• What assumptions have we made and how can we demonstrate them?
• What data sources do we know? (Availability research and heuristic evaluation are both a good starting point)

If you are not confident in answering these questions, it means you are not ready yet. In fact, this information is the basis of the development work. Before continuing to work, make sure you have an accurate understanding of your users. If this is your first attempt, find as many information as possible for your competitors and users.

Analysis

As a developer, there are many problems to solve and many new features to be added. Therefore, it is not enough to be creative. Given the requirements of investors and their limited financial support, many problems are not worth solving. Sometimes solving a problem will lead to two new problems. Therefore, a good judgment means that we can figure out what we should do from what we can do. After the data is collected, the next step towards success is to analyze: You need to filter information and determine where to put effort.

Filter the information collected from users and other sources into a sentence for specific problems. These words should be written from the user's perspective. For example, "widening the edit box to 15 characters" is not a problem, but "it is difficult to enter long text" is that the difference between them is dramatic. Do not define the problem and solution at the same time, so that you will often forget the real problem. In this example, there are actually many ways to solve the problem of long text input, including changing the shape of the search box. However, if you are too limited, you will not see any other options-a good project is to understand these choices.

Provide support information for each problem description, including: What kind of users have such a problem, how the problem is raised, and even the potential solution. Maybe only some users encounter such a problem, or it only happens in a certain situation. Describe as many assumptions as possible to convince others or challenge you. If you are the only person who sees such support information (such as availability research and market research ), let others get the information as well. The more open you are to these resources, the fewer questions you have.

If you are working in a team, make all the problems and their support information into a small list.

Examples of the problem:
• It is difficult to redirect all parts of the website
• Software loading takes too long
• Difficult to understand security error information
• Too many items are registered, so users often give up
• It is difficult to find a specific product in the page index

Note that user problems are different from functional bugs. I use two features to judge them:
1) failed to implement the expected functions due to code errors
2) There are obvious and simple solutions

For example, if the drop-down menu cannot show 50 states, it is a bug that the user cannot find the drop-down menu or use it to reach the target.

Comprehensive: List and priority

It is interesting to list entries by priority. Without a clear priority, team members often have no dispute over what needs to be done. After investigation, it is easier to set priorities, but it is also a challenge.

Refining is the best way to sort the list. A person in the team can view and sort the list based on his or her feelings about the entire project. The first one is the most important, and the last one is the least important, other members of the team should then view the summary list and add comments on the list so that the drafting staff can revise and update the list. At a specific stage, they can make a decision and make a decision. If you work independently, you 'd better find someone you trust to check your priorities, just as your team works, A smart person can give the best thoughts after sorting out and filtering.

Priority setting requires the ability to evaluate three criteria: time progress, team, and business operations. The pre-confirmed project schedule may limit the size and extent of the work. For a small development cycle, it is problematic to rewrite half of the basic code.

The composition and environment of the team determine what to do. Does this team have other financial support? Are there any designers or availability engineers? What webpage or uidesign skills are there? Finally, the most important thing is business considerations: What are the expected benefits of this project? Who are the competitors? What are your advantages in solving certain problems? What cooperation relationships can you use?

There may be other considerations in your project, but in any case, they need to be clarified before the list is organized. The clearer the considerations, the easier it is to sort all problems. If a new constraint is added to the sorting list, you have to start the evaluation again.

Once a list is compiled, you can identify the important issues, the secondary ones, and the issues that need to be solved first depend on the schedule.

What are the interesting things?

When the goals and issues to be resolved are determined, interesting things start. Based on the work framework and decision-making, engineers and designers can solve these problems with their hands and feet, plan time to investigate different options and start prototype and usability research to see if they actually improve user experience. Then, determine a certain point on the calendar to evaluate these possible solutions and find out some points worth full development. The rest can be abandoned or put into future versions. It is similar to the steps to clarify the problem from the perspective of setting a standard to view the whole process.

It is important to note that the preliminary work for determining the problem is open, rather than restrictive. As long as you focus on solving key problems, you will find the right direction. If your question is broad enough, there will be many creative and innovative methods. Even if you cannot completely solve an important problem, it is better to solve the problem partially.

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