Filter: filtername (parameters): filter: Filter Name (parameter)
| Filter Effect |
Function Description |
| Alpha |
Set different transparency changes |
| Blur |
Create a blur effect |
| Dropshadow |
Creates an offset image profile, that is, a projection shadow. |
| Fliph |
Horizontal flip |
| Flipv |
Vertical flip |
| Glow |
Adds color light effects to the boundaries of objects. |
| Gray |
Display images in grayscale format |
| Invert |
Completely invert the color, saturation, and brightness values, similar to the negative effect. |
| Light |
Light Projection on an object |
| Mask |
Creates a color transparent mask for an object. |
| Shadow |
Create a shadow effect for an object |
| Wave |
Use a sine wave to disrupt the image on the X and Y axes. |
| Xray |
Show only the outlines of Objects |
Specific ApplicationThere are two methods:
1. Define CSS first, and then use pre-defined CSS on the objects required on the page. In fact, the syntax of these filters has been set in the CSS Settings dialog box in advance, we only need to fill in the appropriate specific parameters:
2. Write CSS Filter Code directly on HTML control elements that support CSS Filter effects.
A.Alpha Filter
The "Alpha" attribute is to mix a target element with a background. The designer can specify a value to control the degree of mixing. In general, this "mixed with the background" is the transparency of an element. By specifying coordinates, you can specify the transparency of different ranges.
| Alpha filter syntax |
{Filter: alpha (opacity = opacity, finishopacity = finishopacity, Style = style, startx = startx, Starty = starty, finishx = finishx, finishy = finishy )} |
The parameter meanings are as follows:
| Parameters |
Description |
| Opacity |
Transparency. The default range is from 0 to 100. They are actually percentages. That is to say, 0 indicates completely transparent, and 100 indicates completely opaque. |
| Finishopacity |
Is an optional parameter. If you want to set the transparency of the gradient, you can use them to specify the transparency at the end. The range is also 0 to 100. |
| Style |
Shape features of the specified transparent area: 0 represents a unified shape 1 represents linear 2 represents radiation 3 represents a rectangle |
| Startx |
X coordinate at the beginning of the gradient transparency effect. |
| Starty |
Y coordinate at the beginning of the gradient transparency effect. |
| Finishx |
X coordinate of the end of the gradient transparency effect. |
| Finishy |
The Y coordinate at the end of the gradient transparency effect. |
B.Blur filterYou can use your fingers to quickly draw an image that is not completely dry, and the image will become blurred ." Blur is the same blur effect.
| Blur filterSyntax |
HTML: {filter: blur (add = add, direction = direction, Strength = strength )} Script Language: [oblurfilter =] object. Filters. blur |
The parameter meanings are as follows:
| Parameters |
Description |
| Add |
It specifies whether the image is changed to the fuzzy effect of the image. The Blur effect is performed clockwise, This is a Boolean value: true (default) or false |
| Direction |
This parameter is used to set the fuzzy direction. 0 degrees indicates vertical up, every 45 degrees is a unit, the default value is 270 degrees to the left |
| Strength |
You can only specify the integer to indicate how many pixels of width will be blurred. The default value is 5 pixels. |
C.Dropshadow Filter
"Dropshaow", as its name implies, is the shadow effect of adding objects. The working principle is to create an offset and add color.
| Dropshadow FilterSyntax |
{Filter: dropshadow (Color = color, offx = ofx, offy = offy, positive = positive )} |
The parameter description is as follows:
| Parameters |
Description |
| Color |
The color of the shadow. |
| Offx |
Offset of the shadow in the X direction |
| Offy |
Offset of the shadow in the Y direction |
| Positive |
Boolean Value If it is true (not 0), a visible projection is created for any non-transparent pixel. If it is fasle (0), a transparent effect is created for the transparent pixel part. |
D.Fliph and flipv Filters
Fliph filter implements horizontal Inversion
| Fliph FilterSyntax |
{Filter: filph} |
The flipv filter implements vertical inversion.
| Flipv FilterSyntax |
{Filter: filpv} |
E.Fliph and flipv Filters
Fliph filter implements horizontal Inversion
| Fliph FilterSyntax |
{Filter: filph} |
The flipv filter implements vertical inversion.
| Flipv FilterSyntax |
{Filter: filpv} |
F.Glow filter
After you use the "Glow" attribute for an object, the edge of the object will produce a similar luminous effect.
| Glow filterSyntax |
{Filter: glow (color = color, strength )} |
The parameter description is as follows:
| Parameters |
Description |
| Color |
Specify the luminous color |
| Strength |
Intensity, an integer between 1 and 255, specifying the intensity and range of luminous colors. |
G.Gray, invert, Xray Filters
The gray filter can be used to convert an image into a grayscale image. The syntax is simple:
| Gray FilterSyntax |
{Filter: Gray} |
H.Gray, invert, Xray Filters
The gray filter can be used to convert an image into a grayscale image. The syntax is simple:
| Gray FilterSyntax |
{Filter: Gray} |
I.Mask filter
| Mask filterSyntax |
{Filter: mask (color = color )} |
Using the "Mask" attribute, you can create a film covering the surface for the object. The effect is the same as watching the object with colored glasses.
J.
Light Filter
| Light FilterSyntax |
{Filter: Light} |
This property simulates the projection effect of the light source. Once the "light" filter attribute is defined for an object, you can call its "method" to set or change the attribute. Available Methods for "light" include:
| Parameters |
Description |
| Addambient |
Add surrounded Light Source |
| Addcone |
Add conical Light Source |
| Addpoint |
Add a light source |
| Changcolor |
Change the color of light |
| Changstrength |
Changes the intensity of the light source. |
| Clear |
Clear all light sources |
| Movelight |
Mobile Light Source |
K.Shadow Filter
Shadow Filter Syntax |
{Filter: Shadow (color = color, direction = direction )} |
You can use the "shadow" attribute to create an object projection in the specified direction. color is the projection color, and direction is the projection direction. Where 0 degrees indicates vertical up, and then every 45 degrees is a unit. The default value is 270 degrees to the left.
L.
Wave Filter
Wave Filter Syntax |
{Filter: Wave (add = add, freq = freq, Lightstrength = strength, Phase = phase, strength = strength )} |
| Parameters |
Description |
| Wave |
Disrupt the object according to the vertical waveform style. The default value is true (not 0) |
| Add |
Whether to disturb the object according to the waveform Style |
| Freq |
The ripple frequency, that is, the total number of complete ripple to be generated on the object. |
| Lightstrength |
It can enhance the effect of Ripple light and shade in the range of 0----100 |
| Phase |
Set the offset of the sine wave. |
| Strength |
Amplitude |
M.Gray, invert, Xray Filters
The gray filter can be used to convert an image into a grayscale image. The syntax is simple:
| Gray FilterSyntax |
{Filter: Gray} |