&NBS P News: Starling Framework author Daniel's Congratulations &NB Sp , &NB Sp News: An optimized starling image batch class News:starling 1.1 in IPad1 Reasons for performance improvement &NB Sp news:starling 1.1 official release & nbsp News:starl Ing 1.1 Candidate releases News: Using blend modes to improve starling performance , &N Bsp News: Get a quick look at one instance of Stage3D &NB Sp news:starling Media review , &N Bsp News:starling's notable features (convincing your technology leader Select Starling) &N Bsp News: Quickly package to IO using transporter chief s device &nbSp , &NB Sp news:air3.3 supported mobile device requirements &NBS P
Apireference
The API Reference manual is an essential manual for your Starling project development process. The current official version of the manual is 1.1 and the address is:
Http://doc.starling-framework.org/core/ If your English proficiency is good, please refer to the original English version of the API.
Starling Chinese Station also provides you with the API Reference Manual of the Chinese version (also 1.1 version), the address is: Http://www.starlinglib.com/asdoc/1.1/
Starlingmanual
The starling framework allows you to use flash technology to create applications with hardware acceleration. The main positioning now is to create 2D games, but Starling can be used in any graphical application.
The Starling interface is very similar to the local display object interface of Flash. It provides a very similar set of classes and methods, which makes it easy for existing flash developers to move from traditional display list development to Stage3D.
This document provides developers with a basic guideline to understand when they use Starling. When you have finished reading this document, you should be able to develop your project with Starling.
Below are the contents of this manual: , &N Bsp preparation &NBSP ; , &NB Sp Starlingmanual: Introduction , &NB Sp , &NB Sp Starlingmanual: Installation , &NB Sp Starlingmanual: Project creation steps &NB Sp , &NB Sp starlingmanual: Fast instance code &NB Sp , &NB Sp , &NB Sp , &NB Sp &NBSP , &NB Sp , &NB Sp Starling API &NBS P , &NB Sp starlingmanual: Display object &NBSP ; , &NB Sp Starlingma Nual: Textures and images , &NB Sp Starlingmanual: Event capture &NBSP ; , &NB Sp starlingmanual: Display text &NBSP ; , &NB Sp , &NB Sp Starlingmanual: Animation , &NB Sp starlingmanual: Movie clips &NBSP ; , &NB Sp Starlingma Nual: Tools &NB Sp , &NB Sp , &NB Sp , &NB Sp , &NB Sp; , &NB Sp advanced development &NBSP ; , &NB Sp starlingmanual: Perspective coordinates &NBSP ; , &NB Sp Sta Rlingmanual: Dynamic texture / / nbsp , &NBSp starlingmanual:flattenedsprites , &NB Sp Starlingmanual: Custom Semantic display objects   ; , &NB Sp , &NB Sp , &NB Sp , &NB Sp; , &NB Sp Mobile development &NBSP ; , &NB Sp starlingmanual: Auto screen flip &NB Sp , &NB Sp Sta Rlingmanual: Multi-screen resolution development &NB Sp , &NBSp , &NB Sp , &NB Sp , &NB Sp |