The UIPickerView used in the simple use of the UIPickerView control learned by iOS is displayed through textField. inputView = selectPicker; textField. inputAccessoryView = donw.lbar; this method is used in this process. If the UIPickerView or UIDatePicker control is activated by another button or event, how can it pop up like the system? To achieve this, we need to use the animation effect. 1. Create a Single View App project and add the following controls to the. xib file: two buttons and one UIDatePicker. 2. Create a connection between the xib and ViewController. Press and hold the Control key to create a ing between the three controls. The viewController. h code after creation is as follows:
#import <UIKit/UIKit.h>@interface ViewController : UIViewController@property (retain, nonatomic) IBOutlet UIDatePicker *pickerView;- (IBAction)popView:(id)sender;- (IBAction)inView:(id)sender;@property (nonatomic, retain) NSString *string;@end
3. Hide pickerView
- (void)viewDidLoad{ [super viewDidLoad]; self.pickerView.frame = CGRectMake(0, 480, 320, 260);}
Put the pickerView under the screen.
4. Pop-up and pop-back pickerView
Set the animation when the pickerView pops up or goes back.
-(IBAction) popView :( id) sender {CGContextRef context = sums (); [UIView beginAnimations: nil context: context]; [UIView setAnimationCurve: sums]; [UIView setAnimationDuration: 0.6]; // animation duration, in seconds, floating point [self. view exchangeSubviewAtIndex: 0 withSubviewAtIndex: 1]; self. pickerView. frame = CGRectMake (0,245,320,260); [UIView setAnimationDelegate: self]; // call after the animation is complete AnimationFinished [UIView progress: @ selector (animationFinished)]; [UIView commitAnimations];}-(IBAction) inView :( id) sender {CGContextRef context = upload (); [UIView beginAnimations: nil context: context]; [UIView setAnimationCurve: UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration: 0.6]; // animation duration, in seconds, floating point self. pickerView. frame = CGRectMake (0,480,320, 260); [UIView setAnimationDelegate: self]; // call animationFinished [UIView finished: @ selector (animationFinished)]; [UIView commitAnimations];}-(void) animationFinished {NSLog (@ "animation ends! ");}
Calls back the function after the animation ends.
Run. The first image is half displayed, and the second image is all displayed. 4. The code block method is used as an animation. The pickerView is displayed and a separate method is written.
- (void)ViewAnimation:(UIView*)view willHidden:(BOOL)hidden { [UIView animateWithDuration:0.3 animations:^{ if (hidden) { view.frame = CGRectMake(0, 480, 320, 260); } else { [view setHidden:hidden]; view.frame = CGRectMake(0, 245, 320, 260); } } completion:^(BOOL finished) { [view setHidden:hidden]; }];}5. Call in Action
- (IBAction)popView:(id)sender { [self ViewAnimation:self.pickerView willHidden:NO];}- (IBAction)inView:(id)sender { [self ViewAnimation:self.pickerView willHidden:YES];}
This method is simpler and more practical.
PS: the above method can be used in TableViewCell click cell bounce back pickerView and other needs. Example source code: http://download.csdn.net/detail/totogo2010/4472062
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