Deep parsing of operator overloading _c language in C + + programming

Source: Internet
Author: User
Tags logical operators mul

The operations object of a predefined operator in C + + can only be a basic data type, and in fact, a similar operation is required for many user-defined types. For example:

Class Complex 
{public 
 : 
 complex (double r=0.0,double i=0.0) {real=r;imag=i;} 
 void display (); 
 Private: 
 double real; 
 Double imag; 
}; 
Complex A (10,20), B (5,8); 

How is the "a+b" Operation implemented? At this time we need to write our own program to illustrate "+" in the role of the complex class object, the implementation of what kind of function, this is operator overloading. Operator overloading is assigning multiple meanings to an existing operator, so that the same operator acts on different types of data causing different types of behavior.
The essence of operator overloading is function overloading. In the implementation process, the specified operational expression is first converted to the operator function call, the operation object into the operator function of the argument, and then according to the type of argument to determine the need to call the compliance function, this process love the compilation process completed.

Rules for operator overloading
operator overloading rules are as follows:
①, C + + operators can be overloaded except for a few, and can only overload existing operators in C + +.
The precedence and binding of operators after ② and overloads do not change.
③, operator overloading is an appropriate modification of the original operator for the actual needs of the new type of data. In general, overloaded functionality should be similar to the original function, you cannot change the number of operations on the original operator, at least one Action object is a custom type.
There are only five operators that cannot be overloaded: member operator ".", pointer operator "*", scope Operator::, "sizeof", "conditional operator"? :”。
There are two types of operator overloading forms, which are overloaded as member functions of the class and as friend functions of the class.
The general grammatical form of operator overloading for a member function of a class is:

function type operator operator (formal parameter list) 
{ 
 function body; 
} 

Operator overloading is the general grammatical form of a friend function of a class:

Friend function type operator operator (formal parameter list) 
{ 
 function body; 
} 

Where the function type is the result type of the operation; operator is the keyword that defines the operator overloaded function; the operator is the overloaded operator name.
When an operator is overloaded with a member function of a class, the function has one less number of arguments than the original operand, and the number of arguments is the same as the number of original operands when overloaded as a friend function of a class. The reason is that when overloading a member function of a class, if an object uses overloaded member functions, its own data can be accessed directly, without having to be passed in the parameter table, and the operand is the object itself. When overloading is a friend function, the friend function operates on the data of an object, and the object's name must be passed, so the parameters used are passed and the number of operands is not changed.
The primary advantage of operator overloading is that it allows you to change the operation of the operators used inside the system to accommodate similar operations of user-defined types.

Two, operator overloading is a member function
for binocular operator B, if you want to overload B as a member function of a class so that it can implement the expression Oprd1 b oprd2, where Oprd1 is the object of Class A, you should overload B as a member function of Class A. The function has only one formal parameter, and the type of the parameter is the type that oprd2 belongs to. After overloading, the expression Oprd1 b oprd2 is the equivalent of a function call Oprd1.operator B (OPRD2).
for the forward single operator U, such as "-" (minus), if you want to overload u as a member function of a class to implement the expression U OPRD, where OPRD is an object of Class A, you should overload the member function of Class A and the function has no formal parameters. After overloading, the expression U oprd corresponds to the function call Oprd.operator u ().
for the back operator "+ +" and "--", if you want to overload them as member functions of a class to implement an expression oprd++ or oprd--, where the OPRD is an object of Class A, the operator should be overloaded with a member function of Class A, when the function takes an integer parameter. After overloading, expressions oprd++ and oprd-want to be in function calls oprd.operator++ (0) and oprd.operator-(0);
operator overloading is giving multiple meanings to an existing operator. By redefining the operator so that it can be used to perform specific functions on objects of a particular class, this enhances the ability of the C + + language to expand.
 
1. Operator overloading:
operator overloading allows the C + + operator to have a user-defined meaning on a user-defined type (Class). Overloaded operators are syntax adornments of function calls:

Class Fred
{public
:
//...
};
 
#if 0
//no operator Overload:
Fred Add (Fred, Fred);
Fred Mul (Fred, Fred);
 
Fred F (Fred A, Fred B, Fred C)
{return
Add (Mul (a,b), Mul (B,c)), Mul (C,a));//haha, how ridiculous ...
}
#else
//operator Overload:
Fred Operator+ (Fred, Fred);
Fred Operator* (Fred, Fred);
 
Fred F (Fred A, Fred B, Fred C)
{return
a*b + b*c + c*a;
}
#endif


2. An operator that can be used as an overload:
Arithmetic operator: +,-, *,/,%,++,--;
Bitwise operator Operator: &,|,~,^,< <,> >
Logical operators:!,&&,| |;
Comparison operators: <,>, >=,<=,==,!=;
Assignment operator: =,+=,-=,*=,/=,%=,&=,|=,^=,< <=,> >=;
Other operators: [], (),->,, (comma operator), new,delete,new[],delete[],->*.
The following operators do not allow overloading:
.,.*,::,?:

3. After operator overloading, precedence and binding:
The user overloads the new defined operator without altering the precedence and binding of the original operator. This means that operator overloading does not change the precedence and binding of operators, and operator overloading does not change the syntax structure of operators, that is, the single order operator can only be overloaded as a monocular operator, and the binocular operator can only overload the binocular operators.

4. How the compiler chooses which operator function to use:
Operator overloading is actually a function, so an overload of an operator is actually an overload of a function. The compiler's choice of operator overloading follows the selection principle of function overload. When a less obvious operation is encountered, the compiler will look for the operator function that the parameter matches.

5. What are the limitations of overloaded operators:
(1) No new operator can be coined. Overloaded operators must be restricted to overloaded operators within the range of operators already in the C + + language.
(2) Overloaded operators adhere to 4 "Cannot change".
• The number of operator operands cannot be changed;
• The original precedence of the operator cannot be changed;
• Cannot change the original binding of operators;
• The original syntax structure of the operator cannot be changed.

6. What principles must be followed for operator overloading:
Operator overloading makes the program more concise, makes the expression more intuitive, and increases readability. However, operator overloading should not be used too much, otherwise it will cause some trouble.
(1) The meaning of the overloaded operator must be clear.
(2) Overloaded operators cannot have two semantics.
Two forms of operator overloaded functions
Operators overloaded functions generally take the following two forms: member function form and friend function form. Both forms have access to private members in the class.

Iii. examples
using global function overloads

#include <iostream. H> 
 
Class A 
{public 
: 
  A (int i): I (i) {}; 
  void print () {Cout<<i<<endl;} 
  Friend a operator + (a &a, a &b);//declared as friend 
  friend a operator + + (a &a, int); 
  Friend a& operator + + (A &a); 
  Friend a& operator + = (a &a, a &b); 
Protected: 
  int i; 
Private: 
}; 
 
A operator + (a &a, a &b) {//overloaded A + B return 
  A (A.I + B.I); 
} 
 
A operator + + (a &a, int) {//overloaded a++ return 
  A (a.i++); 
} 
 
a& operator + + (A &a) {//overload ++a 
  a.i++; 
  return A; 
} 
 
a& operator + = (a &a, a &b) {//Overload + = 
  A.I + = B.I; 
  return A; 
} 
 
void Main () { 
  a A (5); 
  A B (3); 
  (A + B). print (); 
} 


Using member function overloading

#include <iostream. H> 
 
Class A 
{public 
: 
  A (int i): I (i) {}; 
  void print () {Cout<<i<<endl;} 
  A operator + (a &b); 
  a& operator + = (A &b); 
  A operator + + (int); 
  a& operator + + (); 
Protected: 
  int i; 
Private: 
}; 
 
A A::operator + (a &b) {//overload + return 
  A (i + B.I); 
} 
 
a& a::operator+= (A &b) { 
  i = = B.I; 
  return *this; 
} 
 
a a::operator++ (int) {//i++ return 
  a (i++); 
} 
 
a& A::operator + + () {//++i 
  i++; 
  return *this; 
} 
 
void Main () { 
  a A = 2; 
  A B = 3; 
  (++a). print (); 
  (b++). print (); 
} 

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