Description of the send and Recv functions of socketapi

Source: Internet
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Description of the send and Recv functions of socketapi

Today, we will further explain the socketapi series of functions. Other listen, connect, and accept functions have been mentioned. This article focuses on sending and Recv functions.

Send function:

Function prototype int send (socket S, const char far * Buf, int Len, int flags );

Whether it is a customer or a server applicationProgramThe send function is used to send data to the other end of the TCP connection.

The client program generally uses the send function to send requests to the server, while the server uses the send function to send responses to the client program.

The first parameter of this function specifies the sender socket descriptor;

The second parameter specifies a buffer for storing the data to be sent by the application;

The third parameter specifies the number of bytes of data to be sent;

The fourth parameter is usually set to 0. (You can view the specific meaning on msdn)

Only the execution process of the send function for Synchronous socket is described here. When this function is called, send first compares the length of the data to be sent Len and the length of the sending buffer of socket s. If Len is greater than the length of the sending buffer of S, the function returns socket_error; if Len is smaller than or equal to the length of the sending buffer of S, send first checks whether the protocol is sending data in the sending buffer of S. If yes, wait for the Protocol to finish sending the data, if the Protocol has not started sending data in the sending buffer of S or there is no data in the sending buffer of S, send will compare the remaining space in the sending buffer of S and Len, if Len is larger than the size of the remaining space, send will wait for the Protocol to finish sending data in the s sending buffer, if Len is smaller than the size of the remaining space, send only copies the data in the Buf to the remaining space (note that it is not sending the data in the sending buffer of S to the other end of the connection, instead, send only copies the data in the Buf to the remaining space in the sending buffer of S ). If the send function successfully copies the data, the actual number of bytes of copy is returned. If an error occurs during sending data copy, the send function returns socket_error; if the network is disconnected when sending data while waiting for the Protocol to send data, the send function also returns socket_error.

Note that the send function successfully copies the data in the Buf to the remaining space of the s sending buffer, and then returns the data. However, the data is not necessarily uploaded to the other end of the connection immediately. If a network error occurs during subsequent transmission, the next socket function will return socket_error. (Each socket function except send must wait until the data in the sending buffer of the socket is transmitted by the protocol before it can continue. If a network error occurs while waiting, then the socket function will return socket_error)

Note: In Unix systems, if the network is disconnected when sending data while waiting for the send protocol, the process that calls send receives a sigpipe signal. The process processes the signal by default and terminates the process.

Recv function:

Function prototype int Recv (socket S, char far * Buf, int Len, int flags );

Both the client and server applications use the Recv function to receive data from the other end of the TCP connection.

The first parameter of this function specifies the receiver socket descriptor;

The second parameter specifies a buffer that is used to store the data received by the Recv function;

The third parameter specifies the length of the Buf;

The fourth parameter is usually set to 0. (You can view the specific meaning on msdn)

Only the execution process of the Recv function for Synchronous socket is described here. When the application calls the Recv function, the Recv waits for the data in the s sending buffer to be transmitted by the Protocol. If the Protocol encounters a network error when sending data in the s sending buffer, then the Recv function returns socket_error. If no data is in the sending buffer of s or the data is successfully sent by the protocol, the Recv checks the receiving buffer of socket s first, if there is no data in the s receiving buffer or the Protocol is receiving data, the Recv waits until the Protocol receives the data. When the Protocol receives the data, the Recv function copies the data in the s receiving buffer to the Buf (note that the data received by the protocol may be larger than the length of the Buf, in this case, you need to call the Recv function several times to copy the data in the s receiving buffer. The Recv function only copies data, and the real data reception is completed by the Protocol). The Recv function returns the actual number of bytes of the copy. If a Recv error occurs during copy, socket_error is returned. If the Recv function is interrupted while waiting for the Protocol to receive data, 0 is returned.

PS: Note: in non-Windows systems such as UNIX, if the network is disconnected when the Recv function is waiting for the Protocol to receive data, the process that calls the Recv will receive a sigpipe signal, by default, a process terminates the process, which causes the program to exit.

 

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