Design idea: Random product design

Source: Internet
Author: User
Tags reflection

2010 excellent astringent control of the first article, to a relaxed topic: Talk about product design. Only 00 of the feeling of hair, please do not

The following cartoons from the exaggerated are reproduced here ~

1. The bait should match the fish's appetite, not the angler's.

(Can't see the picture?) Point here )

The first time I saw this cartoon smiled: the painting is not to do the products we ~ spent a lot of costs, manpower, time, to look very attractive bait (x product X function) thrown into the fish pond (site), filled with joy to watch waiting to read: "Fish quickly take the bait ~" Fish come to the website, First see a monster, a halo, and then the whole of the earth to find familiar functions, attempted, and then dizzy, not easy to find the ground son, found the bait taste changed, three halo ...

Reflection: The satisfaction of the core needs, is always the best bait ah ~


2. Step forward in the footsteps of others, beyond the impossible to talk about

(Can't see the picture?) Point here )

"Transcendence" is a word that we all have a crush on. But behind it lies a lot of questions: why go beyond it? How to count beyond? What are the areas to go beyond? How much is the distance now? Do we have the same starting line, direction, endurance, stride length and frequency? How to transcend? How much does it cost to go beyond? ......

Well, if we successfully answer the above questions, we often find that "transcendence" is only the word we are obsessed with, and "Follow" is our brain and legs (unconsciously) infatuated with the word. It is because of "distance", so the desire is very strong, the mood is very urgent, the pace is very disordered. "Follow" is very reliable: directly across the groping, tangled stage, direct savings thinking, grinding time, directly evade the risk of failure, why not? However, following the most results are not lost, everyone followed, the whole market products are homogeneous. We have done a lot of things on the surface, will be the replacement of products, but, in fact, their own things more and less, the personality of the product is more and more not clear, the user had to give up the choice in aesthetic fatigue.

Reflection: hope that through the sharing of others and experience to improve, will never have their own core of things


3. Finding a solution is a higher priority than a tangled cause.

(Can't see the picture?) Point here )

Birth on the immortal product, I am afraid it is a century. Most products are designed to undergo a life cycle. Especially in the rising and falling periods of the life cycle curve, we are particularly obsessed with the stage of product stagnation, unwelcome or even Choufso.  This time, as shown above, there are probably several situations: a. There is no direction in the ocean, and in a small area, you feel good about yourself. B. People gradually found problems, before and after the dock, and began to blame each other and accuse C. We sat together and found the problem has ABCD, the solution is 1234, the division of labor is a to do the compass, B-hole, C-Helm, ding paddle ...

Introspection: There is no goal, any wind is not smooth, not to ask questions, can not find the reason, there are more ways than the problem, the key is to do not want to do.


4. True innovation can only be achieved after passing through a pass

(Can't see the picture?) Point here )

Innovation is an indispensable element in product design. But it always wears a "flash" invisibility cloak, so we always feel that it can not be asked. But why is it that someone has met someone who asks for it? There is a string of fallacies: the word "encounter" contains the meaning that two objects will meet, provided that at least one object is moving. If the goal is static, of course, only we go to move, only to meet with the possibility of, of course, our goal may be moving, but the encounter is often just a flash of flint, you are sure you can capture it? So, "the opportunity to only patronize the prepared person" ...

Introspection: Repeated iterations of practice and thinking are catalysts for innovation.


5. Too many meetings are an obvious sign of a poor organization

(Can't see the picture?) Point here )

This, it is estimated that only the tacit, no need to be explained. The use of meetings instead of processes and norms, with discussion instead of implementation, shirking responsibility, into details, resulting in high time costs, responsibility is not clear, rewards and punishments are not clear ... In the process of product design, we can understand more or less.

Introspection: A gentleman's speech should be like a woman's skirt, the shorter the better, the meeting is also. Of course, the premise is that the problem can be solved.


The myth of five small comics, very unkind as a good and astringent control of the new year opening. More comics, you can come here and here to watch ~

Life is always full of problems and thinking, Yi Yan summed up often can let us benefit a lot, do products, is the same.



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