Design of the iOS cache class

Source: Internet
Author: User

Using caching in a program can greatly improve the speed of a program, and designing a simple cache class does not require much complex logic.
Simply 3 interfaces are required.

  1. Save Object
  2. Fetch Object
  3. Delete Object
Reading objects


  • Read memory first when reading an object
  • Memory not enrolled in file
Save Object


  • The foreground is saved to the memory when the object is saved.
  • Backstage Deposit into file
  • There is not enough memory space to release a piece of memory first
  • Delete frees all memory when receiving out-of-memory messages

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